Update readme links
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README.md
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README.md
@@ -6,15 +6,15 @@ Build a clean, fast chess engine in C that starts from a FEN string and produces
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- **Correctness-first engine:** `FEN → board → legal movegen → PERFT`
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## Future Work
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- Incorporate algorithms and evaluation methods for chess positions to enable an **AI player**
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- Incorporate algorithms and evaluation methods for chess positions to enable an **AI player**.
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- Build an API to facilitate chess games with the AI player over the web.
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- Starting with a commandline client
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- Later building a web based client
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- Starting with a commandline client.
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- Later building a web based client.
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## Chess Engine Programming & Information
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- **Chess Programming Wiki (CPW):** <https://www.chessprogramming.org/>
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- **PERFT (definition & methodology):** <https://www.chessprogramming.org/Perft>
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- **PERFT Results & test positions:** <https://www.chessprogramming.org/Perft_Results>
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- **FEN reference:** <https://www.chessprogramming.org/Forsyth-Edwards_Notation>
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- **Bitboards** <https://www.chessprogramming.org/Bitboards>
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- **Chess Programming Wiki (CPW):** [https://www.chessprogramming.org/](https://www.chessprogramming.org/)
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- **PERFT (definition & methodology):** [https://www.chessprogramming.org/Perft](https://www.chessprogramming.org/Perft)
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- **PERFT results & test positions:** [https://www.chessprogramming.org/Perft_Results](https://www.chessprogramming.org/Perft_Results)
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- **FEN reference:** [https://www.chessprogramming.org/Forsyth-Edwards_Notation](https://www.chessprogramming.org/Forsyth-Edwards_Notation)
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- **Bitboards:** [https://www.chessprogramming.org/Bitboards](https://www.chessprogramming.org/Bitboards)
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