24-add-uci-layer (#39)
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Reviewed-on: #39
Co-authored-by: Josh <josh@joshuaschuett.com>
Co-committed-by: Josh <josh@joshuaschuett.com>
This commit is contained in:
2025-08-29 22:57:58 +00:00
committed by Josh
parent e068ca499c
commit 8c1f05cd82

207
uci/uci_engine.py Executable file
View File

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#!/usr/bin/env python3
import sys, shlex
import ctypes as C
from binding.python_c_ffi import ChessFFI, Board, Move, WHITE, Q, R, B, N, q, r, b, n
START_FEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
PROMO_MAP = {"q": (Q, q), "r": (R, r), "b": (B, b), "n": (N, n)}
ONE_MINUTE = 60000
THREE_MINUTES = ONE_MINUTE * 3
FIVE_MINUTES = ONE_MINUTE * 5
TEN_MINUTES = ONE_MINUTE * 10
THIRTY_MINUTES = ONE_MINUTE * 30
def flushln(s: str):
sys.stdout.write(s + "\n")
sys.stdout.flush()
def sq_to_uci(sq: int) -> str:
return chr(ord("a") + (sq % 8)) + chr(ord("1") + (sq // 8))
def move_to_uci(m: Move) -> str:
s = sq_to_uci(getattr(m, "from")) + sq_to_uci(m.to)
if m.promo:
for c, (wpid, bpid) in PROMO_MAP.items():
if m.promo in (wpid, bpid):
s += c
break
return s
def uci_to_move(uci: str, ffi, board) -> Move | None:
ffile, frank = ord(uci[0])-97, ord(uci[1])-49
tfile, trank = ord(uci[2])-97, ord(uci[3])-49
from_sq, to_sq = frank*8+ffile, trank*8+tfile
promo = uci[4].lower() if len(uci) > 4 else None
buf = (Move * 256)()
n = ffi.get_legal_moves(board, buf)
want_promo = None
if promo:
wpid, bpid = PROMO_MAP[promo]
want_promo = wpid if board.side_to_move == WHITE else bpid
for i in range(n):
m = buf[i]
if getattr(m, "from") == from_sq and m.to == to_sq:
if want_promo is None or m.promo == want_promo:
return m
return None
class UCIEngine:
def __init__(self):
self.ffi = ChessFFI()
self.ffi.init_attack_cache()
self._seed_engine()
self.board = Board()
self.ffi.load_fen(self.board, START_FEN)
self.options = {
"Depth": 5,
"WindowCp": 50,
"MoveOverhead": 100,
}
self.default_depth = 6
self.short_depth = 5
self.long_depth = 7
self.wtime = None
self.btime = None
def _seed_engine(self):
import ctypes as C, time
seed = time.time_ns()
s32 = int(seed) & 0xFFFFFFFF
libc = C.CDLL("libc.so.6")
libc.srand.argtypes = (C.c_uint,)
libc.srand.restype = None
libc.srand(C.c_uint(s32))
return s32
def cmd_uci(self):
flushln("id name joshsbot")
flushln("id author Josh")
# UCI options. Do we even need these? We just use this interface
# for the lichess-bot. It's not like we plan on using them?
flushln("option name Depth type spin default 3 min 1 max 64")
flushln("option name WindowCp type spin default 50 min 0 max 1000")
flushln("option name Move Overhead type spin default 100 min 0 max 5000")
flushln("uciok")
def cmd_isready(self):
flushln("readyok")
def cmd_ucinewgame(self):
self.ffi.load_fen(self.board, START_FEN)
def cmd_position(self, args):
# Reset to startpos or fen
if args[0] == "startpos":
self.ffi.load_fen(self.board, START_FEN)
args = args[1:]
elif args[0] == "fen":
i = args.index("moves") if "moves" in args else len(args)
fen = " ".join(args[1:i]).decode("ascii")
self.ffi.load_fen(self.board, fen)
args = args[i:]
# Apply all moves
if args and args[0] == "moves":
for mstr in args[1:]:
m = uci_to_move(mstr, self.ffi, self.board)
if m:
next_board = Board()
if self.ffi.apply_move_on_copy(self.board, next_board, m):
self.board = next_board
def cmd_go(self, args):
wtime, btime = None, None
# parse clocks (milliseconds from lichess)
if "wtime" in args:
wtime = int(args[args.index("wtime") + 1])
if "btime" in args:
btime = int(args[args.index("btime") + 1])
self.wtime, self.btime = wtime, btime
mytime = self.get_my_time()
best = Move()
if mytime >= TEN_MINUTES:
ok = self.ffi._c_ai_find_best_move_with_window(self.board, self.long_depth, 3, best)
elif mytime < TEN_MINUTES and mytime >= ONE_MINUTE:
ok = self.ffi._c_ai_find_best_move_with_window(self.board, self.default_depth, 3, best)
else:
ok = self.ffi._c_ai_find_best_move_with_window(self.board, self.short_depth, 3, best)
if ok:
flushln(f"bestmove {move_to_uci(best)}")
else:
flushln("bestmove 0000")
def get_my_time(self):
"""Return remaining time (ms) for the side to move."""
if self.board.side_to_move == WHITE:
return self.wtime
else:
return self.btime
def cmd_setoption(self, tokens):
try:
i_name = tokens.index("name")
i_val = tokens.index("value")
name = " ".join(tokens[i_name+1:i_val])
value = " ".join(tokens[i_val+1:]) if i_val + 1 < len(tokens) else ""
except ValueError:
return
if name in self.options:
try:
self.options[name] = int(value)
except ValueError:
pass
def loop(self):
for line in sys.stdin:
parts = shlex.split(line.strip())
if not parts:
continue
cmd, args = parts[0], parts[1:]
if cmd == "uci":
self.cmd_uci()
elif cmd == "isready":
self.cmd_isready()
elif cmd == "ucinewgame":
self.cmd_ucinewgame()
elif cmd == "setoption":
self.cmd_setoption(args)
elif cmd == "position":
self.cmd_position(args)
elif cmd == "go":
self.cmd_go(args)
elif cmd == "quit":
break
if __name__ == "__main__":
UCIEngine().loop()