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Reviewed-on: #31 Co-authored-by: Josh <josh@joshuaschuett.com> Co-committed-by: Josh <josh@joshuaschuett.com>
4 lines
164 B
C
4 lines
164 B
C
#include "bitboard.h"
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int ai_find_best_move_with_window(struct Board *b, int depth, int window_cp, struct Move *best_out);
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int ai_play(struct Board *b, int depth); |