Add Pseudo Move Generator #12

Merged
Josh merged 17 commits from 7-add-pseudo-move-generator into main 2025-08-18 00:28:00 +00:00
9 changed files with 1140 additions and 162 deletions

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@@ -25,6 +25,39 @@
#define GET_BIT(bb, sq) ((bb) & (1ULL << (sq))) #define GET_BIT(bb, sq) ((bb) & (1ULL << (sq)))
#define TOGGLE_BIT(bb, sq) ((bb) ^= (1ULL << (sq))) #define TOGGLE_BIT(bb, sq) ((bb) ^= (1ULL << (sq)))
// King castling helpers.
#define BB(sq) (1ULL << (sq))
// a1 = 0, h8 = 63 (rank*8 + file)
enum Square {
A1,B1,C1,D1,E1,F1,G1,H1,
A2,B2,C2,D2,E2,F2,G2,H2,
A3,B3,C3,D3,E3,F3,G3,H3,
A4,B4,C4,D4,E4,F4,G4,H4,
A5,B5,C5,D5,E5,F5,G5,H5,
A6,B6,C6,D6,E6,F6,G6,H6,
A7,B7,C7,D7,E7,F7,G7,H7,
A8,B8,C8,D8,E8,F8,G8,H8
};
#define WK_EMPTY_MASK (BB(F1) | BB(G1))
#define WQ_EMPTY_MASK (BB(B1) | BB(C1) | BB(D1))
#define BK_EMPTY_MASK (BB(F8) | BB(G8))
#define BQ_EMPTY_MASK (BB(B8) | BB(C8) | BB(D8))
// squares king is on / passes / lands (use for attacked-squares test later)
#define WK_THRU_MASK (BB(E1) | BB(F1) | BB(G1))
#define WQ_THRU_MASK (BB(E1) | BB(D1) | BB(C1))
#define BK_THRU_MASK (BB(E8) | BB(F8) | BB(G8))
#define BQ_THRU_MASK (BB(E8) | BB(D8) | BB(C8))
// king target squares
#define WK_TO G1
#define WQ_TO C1
#define BK_TO G8
#define BQ_TO C8
enum Color { WHITE = 0, BLACK = 1, BOTH = 2 }; enum Color { WHITE = 0, BLACK = 1, BOTH = 2 };
enum Piece { enum Piece {
P, N, B, R, Q, K, // 0..5 white P, N, B, R, Q, K, // 0..5 white
@@ -38,6 +71,23 @@ enum Castling {
CASTLE_BQ = 1 << 3 CASTLE_BQ = 1 << 3
}; };
enum MoveFlags {
MF_NONE = 0,
MF_CAPTURE = 1 << 0,
MF_PROMO = 1 << 1,
MF_ENPASSANT = 1 << 2,
MF_CASTLE = 1 << 3,
MF_DOUBLE_PUSH = 1 << 4,
};
struct Move {
uint16_t from;
uint16_t to;
uint8_t piece;
uint8_t promo;
uint8_t flags;
};
struct Board { struct Board {
uint64_t pieces[12]; // Each set of pieces get a bitboard for each player. uint64_t pieces[12]; // Each set of pieces get a bitboard for each player.
uint64_t occ[3]; // Color occupancy bitboards. uint64_t occ[3]; // Color occupancy bitboards.
@@ -56,3 +106,12 @@ void create_knight_attack_cache();
void create_pawn_attack_cache(); void create_pawn_attack_cache();
void create_king_attack_cache(); void create_king_attack_cache();
void print_board(); void print_board();
void gen_white_pawn_quiet_pushes(const struct Board *board, struct Move *moves, int *count);
void gen_black_pawn_quiet_pushes(const struct Board *board, struct Move *moves, int *count);
void gen_white_pawn_push_promotions(const struct Board *board, struct Move *moves, int *count);
void gen_black_pawn_push_promotions(const struct Board *board, struct Move *moves, int *count);
void gen_white_pawn_captures(const struct Board *board, struct Move *moves, int *count);
void gen_black_pawn_captures(const struct Board *board, struct Move *moves, int *count);
void gen_white_pawn_capture_promotions(const struct Board *board, struct Move *moves, int *count);
void gen_black_pawn_capture_promotions(const struct Board *board, struct Move *moves, int *count);
int gen_pseudo_moves(const struct Board *board, struct Move *out, bool captures_only);

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@@ -61,14 +61,14 @@ void create_king_attack_cache(void) {
} }
} }
static int first_set_index(uint64_t bb) { int first_set_index(uint64_t bb) {
for (int i = 0; i < 64; ++i) { for (int i = 0; i < 64; ++i) {
if ((bb >> i) & 1ULL) return i; if ((bb >> i) & 1ULL) return i;
} }
return -1; return -1;
} }
static int pop_lsb_index(uint64_t *bb) { int pop_lsb_index(uint64_t *bb) {
if (*bb == 0) return -1; if (*bb == 0) return -1;
int idx = first_set_index(*bb); int idx = first_set_index(*bb);
// Clears bit. // Clears bit.
@@ -76,8 +76,463 @@ static int pop_lsb_index(uint64_t *bb) {
return idx; return idx;
} }
void print_board(const struct Board *b) { uint64_t ray_attacks(int start_square, int delta_file, int delta_rank, uint64_t occupied)
static const char PIECE_CH[12] = { {
uint64_t attacks = 0;
int start_file = start_square % 8;
int start_rank = start_square / 8;
int next_file = start_file + delta_file;
int next_rank = start_rank + delta_rank;
while (next_file >= 0 && next_file < 8 && next_rank >= 0 && next_rank < 8) {
int next_square = next_rank * 8 + next_file;
uint64_t next_bit = 1ULL << next_square;
// can attack this square
attacks |= next_bit;
// blocker: include it, then stop
if (occupied & next_bit)
break;
next_file += delta_file;
next_rank += delta_rank;
}
return attacks;
}
uint64_t rook_attacks(int square, uint64_t occupied) {
return ray_attacks(square, +1, 0, occupied) // east
| ray_attacks(square, -1, 0, occupied) // west
| ray_attacks(square, 0, +1, occupied) // north
| ray_attacks(square, 0, -1, occupied); // south
}
uint64_t bishop_attacks(int square, uint64_t occupied) {
return ray_attacks(square, +1, +1, occupied) // NE
| ray_attacks(square, -1, +1, occupied) // NW
| ray_attacks(square, +1, -1, occupied) // SE
| ray_attacks(square, -1, -1, occupied); // SW
}
uint64_t queen_attacks(int square, uint64_t occupied) {
// Simply combine both types of attacks
return rook_attacks(square, occupied) | bishop_attacks(square, occupied);
}
void push_move(struct Move *out, int *count, int from, int to, uint8_t piece, uint8_t promo, uint8_t flags)
{
out[*count] = (struct Move){
.from = (uint16_t)from,
.to = (uint16_t)to,
.piece = piece,
.promo = promo, // 0 for non-promo;
.flags = flags
};
(*count)++;
}
/**
PAWN struct Movement Psuedo Moves
Separate the white and black pawn logic. Although the logic is similar,
by separating the logic, we can isolate the different cases and have clearer parent functions.
These pieces are also the only ones that move in opposite ways, meaning we only need
to separate out seemingly related code for this case. Additionally, pawns have the
most complicated movement patterns and behaviors in the game. Separating out the logic should
hopefully make debugging easier.
*/
void gen_white_pawn_quiet_pushes(const struct Board *board, struct Move *out, int *count) {
const uint64_t occ = board->occ[BOTH];
const uint64_t empty = ~occ;
const uint64_t pawns = board->pieces[P];
// One-step pushes: shift pawns up by 8 onto empty squares
uint64_t one_step = (pawns << 8) & empty;
// Exclude promotions here (dest on rank 8) — handled by a separate promo-push function
uint64_t one_step_no_promo = one_step & ~RANK_8;
// Two-step pushes: those one-step pawns that landed on rank 3 can go one more if still empty
// (means they originally stood on rank 2)
uint64_t two_step = ((one_step & RANK_3) << 8) & empty;
uint64_t bb = one_step_no_promo;
while (bb) {
int to = pop_lsb_index(&bb);
int from = to - 8;
push_move(out, count, from, to, P, 0, MF_NONE);
}
bb = two_step;
while (bb) {
int to = pop_lsb_index(&bb);
int from = to - 16;
push_move(out, count, from, to, P, 0, MF_DOUBLE_PUSH);
}
}
void gen_black_pawn_quiet_pushes(const struct Board *board, struct Move *out, int *count) {
const uint64_t occ = board->occ[BOTH];
const uint64_t empty = ~occ;
const uint64_t pawns = board->pieces[p];
// One-step pushes: shift pawns down by 8 onto empty squares
uint64_t one_step = (pawns >> 8) & empty;
// Exclude promotions here (dest on rank 1) — handle in a promo-push function
uint64_t one_step_no_promo = one_step & ~RANK_1;
uint64_t two_step = ((one_step & RANK_6) >> 8) & empty;
uint64_t bb = one_step_no_promo;
while (bb) {
int to = pop_lsb_index(&bb);
int from = to + 8;
push_move(out, count,from, to, p, 0, MF_NONE);
}
bb = two_step;
while (bb) {
int to = pop_lsb_index(&bb);
int from = to + 16;
push_move(out, count,from, to, p, 0, MF_DOUBLE_PUSH);
}
}
// We will only allow pawns to promote to queen. Technically, they should be allowed
// to promote to any of the following: Rook, Bishop, Knight, Queen.
void gen_white_pawn_push_promotions(const struct Board *board, struct Move *out, int *count) {
const uint64_t occ = board->occ[BOTH];
const uint64_t empty = ~occ;
const uint64_t pawns = board->pieces[P];
// destinations on rank 8 reachable by a single push
uint64_t promos = ((pawns << 8) & empty) & RANK_8;
while (promos) {
int to = pop_lsb_index(&promos);
int from = to - 8;
push_move(out, count, from, to, P, Q, MF_PROMO);
}
}
void gen_black_pawn_push_promotions(const struct Board *board, struct Move *out, int *count) {
const uint64_t occ = board->occ[BOTH];
const uint64_t empty = ~occ;
const uint64_t pawns = board->pieces[p];
// destinations on rank 1 reachable by a single push
uint64_t promos = ((pawns >> 8) & empty) & RANK_1;
while (promos) {
int to = pop_lsb_index(&promos);
int from = to + 8;
push_move(out, count, from, to, p, q, MF_PROMO);
}
}
void gen_white_pawn_capture_promotions(const struct Board *board, struct Move *out, int *count) {
const uint64_t opp = board->occ[BLACK];
// left capture (from white view): +7, mask off file A
uint64_t left = ((board->pieces[P] & ~FILE_A) << 7) & opp & RANK_8;
while (left) {
int to = pop_lsb_index(&left);
int from = to - 7;
push_move(out, count,from, to, P, Q, MF_CAPTURE | MF_PROMO);
}
// right capture: +9, mask off file H
uint64_t right = ((board->pieces[P] & ~FILE_H) << 9) & opp & RANK_8;
while (right) {
int to = pop_lsb_index(&right);
int from = to - 9;
push_move(out, count,from, to, P, Q, MF_CAPTURE | MF_PROMO);
}
}
void gen_black_pawn_capture_promotions(const struct Board *board, struct Move *out, int *count) {
const uint64_t opp = board->occ[WHITE];
// from black view, “left” is -7 (mask off file H before shifting)
uint64_t left = ((board->pieces[p] & ~FILE_H) >> 7) & opp & RANK_1;
while (left) {
int to = pop_lsb_index(&left);
int from = to + 7;
push_move(out, count,from, to, p, q, MF_CAPTURE | MF_PROMO);
}
// “right” is -9 (mask off file A)
uint64_t right = ((board->pieces[p] & ~FILE_A) >> 9) & opp & RANK_1;
while (right) {
int to = pop_lsb_index(&right);
int from = to + 9;
push_move(out, count,from, to, p, q, MF_CAPTURE | MF_PROMO);
}
}
void gen_white_pawn_captures(const struct Board *board, struct Move *out, int *count) {
const uint64_t pawns = board->pieces[P];
const uint64_t opp = board->occ[BLACK];
// Normal captures (exclude promotion rank)
uint64_t left_caps = ((pawns & ~FILE_A) << 7) & opp & ~RANK_8;
uint64_t right_caps = ((pawns & ~FILE_H) << 9) & opp & ~RANK_8;
// Emit normal captures
while (left_caps) {
int to = pop_lsb_index(&left_caps);
int from = to - 7;
push_move(out, count,from, to, P, 0, MF_CAPTURE);
}
while (right_caps) {
int to = pop_lsb_index(&right_caps);
int from = to - 9;
push_move(out, count,from, to, P, 0, MF_CAPTURE);
}
// En passant (destination is ep_square)
if (board->ep_square >= 0) {
uint64_t ep = 1ULL << board->ep_square;
// From-squares that can capture onto ep (reverse of +7/+9)
uint64_t ep_from = (((ep & ~FILE_H) >> 7) | ((ep & ~FILE_A) >> 9)) & pawns;
while (ep_from) {
int from = pop_lsb_index(&ep_from);
int to = board->ep_square;
// EP never promotes, so no promo piece; still a capture
push_move(out, count,from, to, P, 0, MF_CAPTURE | MF_ENPASSANT);
}
}
}
void gen_black_pawn_captures(const struct Board *board, struct Move *out, int *count) {
const uint64_t pawns = board->pieces[p];
const uint64_t opp = board->occ[WHITE];
// Normal captures (exclude promotion rank)
uint64_t left_caps = ((pawns & ~FILE_H) >> 7) & opp & ~RANK_1; // from black POV, "left" is -7
uint64_t right_caps = ((pawns & ~FILE_A) >> 9) & opp & ~RANK_1; // "right" is -9
while (left_caps) {
int to = pop_lsb_index(&left_caps);
int from = to + 7;
push_move(out, count,from, to, p, 0, MF_CAPTURE);
}
while (right_caps) {
int to = pop_lsb_index(&right_caps);
int from = to + 9;
push_move(out, count,from, to, p, 0, MF_CAPTURE);
}
// En passant
if (board->ep_square >= 0) {
uint64_t ep = 1ULL << board->ep_square;
// From-squares that can capture onto ep (reverse of -7/-9)
uint64_t ep_from = (((ep & ~FILE_A) << 7) | ((ep & ~FILE_H) << 9)) & pawns;
while (ep_from) {
int from = pop_lsb_index(&ep_from);
int to = board->ep_square;
push_move(out, count,from, to, p, 0, MF_CAPTURE | MF_ENPASSANT);
}
}
}
/**
Pieces that are not PAWNs
*/
void gen_knight_moves(const struct Board *board, struct Move *out, int *count, bool captures_only) {
enum Color side = board->side_to_move;
uint64_t own = board->occ[side];
uint64_t opp = board->occ[side ^ 1];
uint8_t pid = (side == WHITE) ? N : n;
uint64_t bb = (side == WHITE) ? board->pieces[N] : board->pieces[n];
while (bb) {
int from = pop_lsb_index(&bb);
uint64_t mask = KNIGHT_ATTACKS[from] & ~own;
uint64_t caps = mask & opp;
if (!captures_only) {
uint64_t quiet = mask & ~opp;
while (quiet) {
int to = pop_lsb_index(&quiet);
push_move(out, count, from, to, pid, 0, MF_NONE);
}
}
while (caps) {
int to = pop_lsb_index(&caps);
push_move(out, count, from, to, pid, 0, MF_CAPTURE);
}
}
}
void gen_bishop_moves(const struct Board *board, struct Move *out, int *count, bool captures_only) {
enum Color side = board->side_to_move;
uint64_t own = board->occ[side];
uint64_t opp = board->occ[side ^ 1];
uint64_t occ = board->occ[BOTH];
uint8_t pid = (side == WHITE) ? B : b;
uint64_t bb = (side == WHITE) ? board->pieces[B] : board->pieces[b];
while (bb) {
int from = pop_lsb_index(&bb);
uint64_t mask = bishop_attacks(from, occ) & ~own;
uint64_t caps = mask & opp;
if (!captures_only) {
uint64_t quiet = mask & ~opp;
while (quiet) {
int to = pop_lsb_index(&quiet);
push_move(out, count, from, to, pid, 0, MF_NONE);
}
}
while (caps) {
int to = pop_lsb_index(&caps);
push_move(out, count, from, to, pid, 0, MF_CAPTURE);
}
}
}
void gen_rook_moves(const struct Board *board, struct Move *out, int *count, bool captures_only) {
enum Color side = board->side_to_move;
uint64_t own = board->occ[side];
uint64_t opp = board->occ[side ^ 1];
uint64_t occ = board->occ[BOTH];
uint8_t pid = (side == WHITE) ? R : r;
uint64_t bb = (side == WHITE) ? board->pieces[R] : board->pieces[r];
while (bb) {
int from = pop_lsb_index(&bb);
uint64_t mask = rook_attacks(from, occ) & ~own;
uint64_t caps = mask & opp;
if (!captures_only) {
uint64_t quiet = mask & ~opp;
while (quiet) {
int to = pop_lsb_index(&quiet);
push_move(out, count,from, to, pid, 0, MF_NONE);
}
}
while (caps) {
int to = pop_lsb_index(&caps);
push_move(out, count,from, to, pid, 0, MF_CAPTURE);
}
}
}
void gen_queen_moves(const struct Board *board, struct Move *out, int *count, bool captures_only) {
enum Color side = board->side_to_move;
uint64_t own = board->occ[side];
uint64_t opp = board->occ[side ^ 1];
uint64_t occ = board->occ[BOTH];
uint8_t pid = (side == WHITE) ? Q : q;
uint64_t bb = (side == WHITE) ? board->pieces[Q] : board->pieces[q];
while (bb) {
int from = pop_lsb_index(&bb);
uint64_t mask = (rook_attacks(from, occ) | bishop_attacks(from, occ)) & ~own;
uint64_t caps = mask & opp;
if (!captures_only) {
uint64_t quiet = mask & ~opp;
while (quiet) {
int to = pop_lsb_index(&quiet);
push_move(out, count,from, to, pid, 0, MF_NONE);
}
}
while (caps) {
int to = pop_lsb_index(&caps);
push_move(out, count,from, to, pid, 0, MF_CAPTURE);
}
}
}
void gen_king_moves(const struct Board *board, struct Move *out, int *count, bool captures_only) {
enum Color side = board->side_to_move;
uint64_t own = board->occ[side];
uint64_t opp = board->occ[side ^ 1];
uint8_t pid = (side == WHITE) ? K : k;
uint64_t kk = (side == WHITE) ? board->pieces[K] : board->pieces[k];
if (!kk) return;
int from = first_set_index(kk);
uint64_t mask = KING_ATTACKS[from] & ~own;
uint64_t caps = mask & opp;
if (!captures_only) {
uint64_t quiet = mask & ~opp;
while (quiet) {
int to = pop_lsb_index(&quiet);
push_move(out, count,from, to, pid, 0, MF_NONE);
}
}
while (caps) {
int to = pop_lsb_index(&caps);
push_move(out, count,from, to, pid, 0, MF_CAPTURE);
}
if (!captures_only) {
uint64_t occ = board->occ[BOTH];
if (side == WHITE) {
if ((board->castling_rights & CASTLE_WK) && !(occ & WK_EMPTY_MASK)) {
push_move(out, count,E1, WK_TO, K, 0, MF_CASTLE);
}
if ((board->castling_rights & CASTLE_WQ) && !(occ & WQ_EMPTY_MASK)) {
push_move(out, count,E1, WQ_TO, K, 0, MF_CASTLE);
}
} else {
if ((board->castling_rights & CASTLE_BK) && !(occ & BK_EMPTY_MASK)) {
push_move(out, count,E8, BK_TO, k, 0, MF_CASTLE);
}
if ((board->castling_rights & CASTLE_BQ) && !(occ & BQ_EMPTY_MASK)) {
push_move(out, count,E8, BQ_TO, k, 0, MF_CASTLE);
}
}
}
}
int gen_pseudo_moves(const struct Board *board, struct Move *moves, bool captures_only) {
int count = 0;
if (board->side_to_move == WHITE) {
if (!captures_only) {
gen_white_pawn_quiet_pushes(board, moves, &count);
gen_white_pawn_push_promotions(board, moves, &count);
}
gen_white_pawn_captures(board, moves, &count);
gen_white_pawn_capture_promotions(board, moves, &count);
} else {
if (!captures_only) {
gen_black_pawn_quiet_pushes(board, moves, &count);
gen_black_pawn_push_promotions(board, moves, &count);
}
gen_black_pawn_captures(board, moves, &count);
gen_black_pawn_capture_promotions(board, moves, &count);
}
gen_knight_moves(board, moves, &count, captures_only);
gen_king_moves(board, moves, &count, captures_only);
gen_rook_moves(board, moves, &count, captures_only);
gen_bishop_moves(board, moves, &count, captures_only);
gen_queen_moves(board, moves, &count, captures_only);
return count;
}
void print_board(const struct Board *board) {
const char PIECE_CH[12] = {
'P','N','B','R','Q','K', 'P','N','B','R','Q','K',
'p','n','b','r','q','k' 'p','n','b','r','q','k'
}; };
@@ -86,7 +541,7 @@ void print_board(const struct Board *b) {
for (int i = 0; i < 64; ++i) grid[i] = '.'; for (int i = 0; i < 64; ++i) grid[i] = '.';
for (int p = 0; p < 12; ++p) { for (int p = 0; p < 12; ++p) {
uint64_t bb = b->pieces[p]; uint64_t bb = board->pieces[p];
while (bb) { while (bb) {
int sq = pop_lsb_index(&bb); int sq = pop_lsb_index(&bb);
grid[sq] = PIECE_CH[p]; grid[sq] = PIECE_CH[p];

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@@ -1,33 +1,116 @@
/** // engine/src/test_pawns.c
A quick test script to debug and visually inspect functions
and operations.
*/
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "bitboard.h" #include "bitboard.h"
#include "fen.h" #include "fen.h"
enum { MAX_MOVES = 256 };
static int popcount64(uint64_t x){ int c=0; while(x){ x&=x-1; ++c; } return c; } void sq_to_coord(int sq, char out[3]) {
static const char NAME[12] = {'P','N','B','R','Q','K','p','n','b','r','q','k'}; out[0] = 'a' + (sq % 8);
out[1] = '1' + (sq / 8);
out[2] = '\0';
}
void print_move(struct Move *m) {
char f[3], t[3];
sq_to_coord(m->from, f);
sq_to_coord(m->to, t);
printf("%s%s", f, t);
if (m->flags) {
printf(" [");
int first = 1;
if (m->flags & MF_CAPTURE) { printf("%sCAP", first?"":"|"); first = 0; }
if (m->flags & MF_DOUBLE_PUSH) { printf("%sDP", first?"":"|"); first = 0; }
if (m->flags & MF_ENPASSANT) { printf("%sEP", first?"":"|"); first = 0; }
if (m->flags & MF_PROMO) { printf("%sPROMO->%c", first?"":"|", (char)(m->promo ? "PNBRQKpnbrqk"[m->promo] : 'Q')); }
printf("]");
}
}
void dump_moves(const char *title, struct Move *moves, int count) {
printf("%s (%d):\n", title, count);
for (int i = 0; i < count; ++i) { print_move(&moves[i]); putchar('\n'); }
putchar('\n');
}
int main(void) { int main(void) {
const char *fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; // change this FEN to target specific cases you want to test
//const char *fen_startpos = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
const char *fen_startpos = "8/8/8/8/8/8/8/8 w KQkq - 0 1";
const char *fen = fen_startpos;
struct Board b; struct Board b;
memset(&b, 0, sizeof(b));
int rc = load_fen(&b, fen); if (load_fen(&b, fen) != 0) {
fprintf(stderr, "load_fen failed\n");
for (int i=0;i<12;i++) printf("%c: %d\n", NAME[i], popcount64(b.pieces[i]));
if (rc != 0) {
fprintf(stderr, "load_fen failed (rc=%d) for FEN:\n%s\n", rc, fen);
return 1; return 1;
} }
print_board(&b); struct Move moves[MAX_MOVES];
int count;
/*
// --- WHITE pawns: quiet pushes (single + double, no promos) ---
count = 0;
gen_white_pawn_quiet_pushes(&b, moves, &count);
dump_moves("white quiet pushes", moves, count);
// --- BLACK pawns: quiet pushes ---
gen_black_pawn_quiet_pushes(&b, moves, &count);
dump_moves("black quiet pushes", moves, count);
printf("COUNT: %d", count);
*/
create_knight_attack_cache();
//create_king_attack_cache();
//create_pawn_attack_cache();
int n = gen_pseudo_moves(&b, moves, false);
printf("COUNT: %d", n);
/*
// --- WHITE pawns: quiet push promotions (queen-only) ---
count = 0;
gen_white_pawn_push_promotions_q(&b, moves, &count);
dump_moves("white push promotions (Q only)", moves, count);
// --- WHITE pawns: captures (non-promo) + en passant ---
count = 0;
gen_white_pawn_captures(&b, moves, &count);
dump_moves("white captures (non-promo + EP)", moves, count);
// --- WHITE pawns: capture promotions (queen-only) ---
count = 0;
gen_white_pawn_capture_promotions_q(&b, moves, &count);
dump_moves("white capture promotions (Q only)", moves, count);
// Flip side to move if you want to test black without changing FEN side
b.side_to_move = BLACK;
// --- BLACK pawns: quiet pushes ---
count = 0;
gen_black_pawn_quiet_pushes(&b, moves, &count);
dump_moves("black quiet pushes", moves, count);
// --- BLACK pawns: quiet push promotions (queen-only) ---
count = 0;
gen_black_pawn_push_promotions_q(&b, moves, &count);
dump_moves("black push promotions (q only)", moves, count);
// --- BLACK pawns: captures (non-promo) + en passant ---
count = 0;
gen_black_pawn_captures(&b, moves, &count);
dump_moves("black captures (non-promo + EP)", moves, count);
// --- BLACK pawns: capture promotions (queen-only) ---
count = 0;
gen_black_pawn_capture_promotions_q(&b, moves, &count);
dump_moves("black capture promotions (q only)", moves, count);
*/
return 0; return 0;
} }

View File

@@ -17,7 +17,7 @@ TESTSRC := $(SRCDIR)/test.c
TESTOBJ := $(BUILDDIR)/test.o TESTOBJ := $(BUILDDIR)/test.o
TESTBIN := $(BUILDDIR)/print_board TESTBIN := $(BUILDDIR)/print_board
.PHONY: all clean test test-exe run .PHONY: all clean test test-exe run-c-test
all: $(LIB) all: $(LIB)
@@ -27,18 +27,19 @@ $(BUILDDIR):
$(BUILDDIR)/%.o: $(SRCDIR)/%.c | $(BUILDDIR) $(BUILDDIR)/%.o: $(SRCDIR)/%.c | $(BUILDDIR)
$(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@ $(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
$(LIB): $(OBJ) $(LIB): $(OBJ) | $(BUILDDIR)
$(CC) $(LDFLAGS) -o $@ $^ $(CC) $(LDFLAGS) -o $@ $^
c-test-exe: $(TESTBIN) # ---- test exe rules ----
test-exe: $(TESTBIN)
$(TESTOBJ): $(TESTSRC) | $(BUILDDIR) $(TESTOBJ): $(TESTSRC) | $(BUILDDIR)
$(CC) -std=c11 -Wall -Wextra -O2 -I$(INCDIR) -c $< -o $@ $(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
$(TESTBIN): $(TESTOBJ) $(LIB) $(TESTBIN): $(TESTOBJ) $(LIB) | $(BUILDDIR)
$(CC) -O2 -o $@ $(TESTOBJ) -L$(BUILDDIR) -lchess -Wl,-rpath,'$$ORIGIN' $(CC) -O2 -o $@ $(TESTOBJ) -L$(BUILDDIR) -lchess -Wl,-rpath,'$$ORIGIN'
run-c-test: test-exe run-c-test: $(TESTBIN)
LD_LIBRARY_PATH=$(BUILDDIR) $(TESTBIN) $(FEN) LD_LIBRARY_PATH=$(BUILDDIR) $(TESTBIN) $(FEN)
clean: clean:

View File

@@ -1,79 +1,33 @@
import ctypes
import platform
import unittest import unittest
from pathlib import Path from test.chess_ffi import Board
from test.chess_ffi import KING_ATTACKS
from test.chess_ffi import KNIGHT_ATTACKS
WHITE, BLACK = 0, 1 from test.chess_ffi import PAWN_ATTACKS
FILES = {c:i for i,c in enumerate("abcdefgh")} from test.chess_ffi import gen_moves
from test.chess_ffi import init_attack_caches
from test.chess_ffi import load_fen
def sq(name: str) -> int:
f = FILES[name[0].lower()]
r = int(name[1]) - 1
return f + 8 * r
def bb_from(*algebraic):
m = 0
for s in algebraic:
m |= (1 << sq(s))
return m
def popcount(x: int) -> int:
return x.bit_count()
def draw_bb(mask: int, origin: int | None = None) -> str:
print("\n")
lines = []
for r in range(7, -1, -1):
row = []
for f in range(8):
sqi = r * 8 + f
bit = (mask >> sqi) & 1
if origin is not None and sqi == origin:
ch = 'O'
elif bit:
ch = 'x'
else:
ch = '.'
row.append(ch)
lines.append(f"{r+1} " + " ".join(row))
lines.append(" " + " ".join(FILES))
lines = "\n".join(lines)
print(lines, "\n")
class ChessLibTestBase(unittest.TestCase): class ChessLibTestBase(unittest.TestCase):
@classmethod @classmethod
def setUpClass(cls): def setUpClass(cls):
root = Path(__file__).resolve().parents[1] init_attack_caches()
libname = "libchess.so"
libpath = root / "build" / libname
cls.lib = ctypes.CDLL(str(libpath))
attack_cache_functions = [ cls.KNIGHT_ATTACKS = KNIGHT_ATTACKS
"create_knight_attack_cache", cls.KING_ATTACKS = KING_ATTACKS
"create_pawn_attack_cache", cls.PAWN_ATTACKS = PAWN_ATTACKS
"create_king_attack_cache",
]
# init functions
for fn in attack_cache_functions:
getattr(cls.lib, fn).argtypes = []
getattr(cls.lib, fn).restype = None
cls.lib.create_knight_attack_cache() def setUp(self):
cls.lib.create_pawn_attack_cache() # This should be an empty board for each test in the suite.
cls.lib.create_king_attack_cache() self.board = Board()
KnightArr = ctypes.c_uint64 * 64
KingArr = ctypes.c_uint64 * 64
PawnRow = ctypes.c_uint64 * 64
PawnArr = PawnRow * 2
cls.KNIGHT_ATTACKS = KnightArr.in_dll(cls.lib, "KNIGHT_ATTACKS") def load_fen(self, fen, board=None):
cls.KING_ATTACKS = KingArr.in_dll(cls.lib, "KING_ATTACKS") if board:
cls.PAWN_ATTACKS = PawnArr.in_dll(cls.lib, "PAWN_ATTACKS") return load_fen(board, fen)
return load_fen(self.board, fen)
def gen(self, captures_only: bool = False, cap: int = 256):
return gen_moves(self.board, captures_only=captures_only, cap=cap)

158
test/chess_ffi.py Normal file
View File

@@ -0,0 +1,158 @@
"""
FFI - Foreign Function Interface
This module needs to reflect the function interfaces that are
defined in our C modules. This may or may not be a good way to
test C since we essentially need to maintain two sets of interfaces.
"""
import ctypes as C
def _lib_path():
# Just use a relative path from makefile.
return "./build/libchess.so"
_lib = C.CDLL(str(_lib_path()))
FILES = {c:i for i,c in enumerate("abcdefgh")}
WHITE, BLACK, BOTH = 0, 1, 2
P, N, B, R, Q, K, p, n, b, r, q, k = range(12)
class Board(C.Structure):
_fields_ = [
("pieces", C.c_uint64 * 12),
("occ", C.c_uint64 * 3),
("king_square", C.c_uint64 * 2),
("castling_rights", C.c_uint8),
("ep_square", C.c_int),
("side_to_move", C.c_int),
("halfmove_clock", C.c_int),
("fullmove_number", C.c_int),
]
class Move(C.Structure):
_fields_ = [
("from", C.c_uint16),
("to", C.c_uint16),
("piece", C.c_uint8),
("promo", C.c_uint8),
("flags", C.c_uint8),
]
_lib.load_fen.argtypes = (C.POINTER(Board), C.c_char_p)
_lib.load_fen.restype = C.c_int
_lib.gen_pseudo_moves.argtypes = (C.POINTER(Board), C.POINTER(Move), C.c_bool)
_lib.gen_pseudo_moves.restype = C.c_int
def _bind_opt(name, argtypes=(), restype=None):
fn = getattr(_lib, name, None)
if fn is not None:
fn.argtypes = argtypes
fn.restype = restype
return fn
create_knight_attack_cache = _bind_opt("create_knight_attack_cache", (), None)
create_king_attack_cache = _bind_opt("create_king_attack_cache", (), None)
create_pawn_attack_cache = _bind_opt("create_pawn_attack_cache", (), None)
# PAWN move generation.
PAWN_SIG = (C.POINTER(Board), C.POINTER(Move), C.POINTER(C.c_int)), None
gen_white_pawn_quiet_pushes = _bind_opt("gen_white_pawn_quiet_pushes", *PAWN_SIG)
gen_black_pawn_quiet_pushes = _bind_opt("gen_black_pawn_quiet_pushes", *PAWN_SIG)
gen_white_pawn_push_promotions = _bind_opt("gen_white_pawn_push_promotions", *PAWN_SIG)
gen_black_pawn_push_promotions = _bind_opt("gen_black_pawn_push_promotions", *PAWN_SIG)
gen_white_pawn_captures = _bind_opt("gen_white_pawn_captures", *PAWN_SIG)
gen_black_pawn_captures = _bind_opt("gen_black_pawn_captures", *PAWN_SIG)
gen_white_pawn_capture_promotions = _bind_opt("gen_white_pawn_capture_promotions", *PAWN_SIG)
gen_black_pawn_capture_promotions = _bind_opt("gen_black_pawn_capture_promotions", *PAWN_SIG)
# Non pawn move generation.
PIECE_SIG = ((C.POINTER(Board), C.POINTER(Move), C.POINTER(C.c_int), C.c_bool), None)
gen_knight_moves = _bind_opt("gen_knight_moves", *PIECE_SIG)
gen_bishop_moves = _bind_opt("gen_bishop_moves", *PIECE_SIG)
gen_rook_moves = _bind_opt("gen_rook_moves", *PIECE_SIG)
gen_queen_moves = _bind_opt("gen_queen_moves", *PIECE_SIG)
gen_king_moves = _bind_opt("gen_king_moves", *PIECE_SIG)
# Attack cache tables.
KnightArr = (C.c_uint64 * 64)
KingArr = (C.c_uint64 * 64)
PawnRow = (C.c_uint64 * 64)
PawnArr = PawnRow * 2
try:
KNIGHT_ATTACKS = KnightArr.in_dll(_lib, "KNIGHT_ATTACKS")
KING_ATTACKS = KingArr.in_dll(_lib, "KING_ATTACKS")
PAWN_ATTACKS = PawnArr.in_dll(_lib, "PAWN_ATTACKS")
except ValueError:
KNIGHT_ATTACKS = KING_ATTACKS = PAWN_ATTACKS = None # symbols not exported
def init_attack_caches():
if create_knight_attack_cache: create_knight_attack_cache()
if create_king_attack_cache: create_king_attack_cache()
if create_pawn_attack_cache: create_pawn_attack_cache()
def load_fen(board, fen):
return _lib.load_fen(C.byref(board), fen.encode("ascii"))
def gen_moves(board, captures_only=False, cap=256):
buf = (Move * cap)()
n = _lib.gen_pseudo_moves(C.byref(board), buf, captures_only)
return buf, n
def sq_to_coord(sq):
return chr(ord('a') + (sq % 8)) + chr(ord('1') + (sq // 8))
def sq(name):
f = FILES[name[0].lower()]
r = int(name[1]) - 1
return f + 8 * r
def bb_from(*algebraic):
m = 0
for s in algebraic:
m |= (1 << sq(s))
return m
def popcount(x: int) -> int:
return x.bit_count()
def draw_bb(mask: int, origin: int | None = None) -> str:
print("\n")
lines = []
for r in range(7, -1, -1):
row = []
for f in range(8):
sqi = r * 8 + f
bit = (mask >> sqi) & 1
if origin is not None and sqi == origin:
ch = 'O'
elif bit:
ch = 'x'
else:
ch = '.'
row.append(ch)
lines.append(f"{r+1} " + " ".join(row))
lines.append(" " + " ".join(FILES))
lines = "\n".join(lines)
print(lines, "\n")

View File

@@ -1,28 +1,13 @@
import ctypes
from test.base import ChessLibTestBase from test.base import ChessLibTestBase
from test.base import BLACK from test.chess_ffi import Board
from test.base import WHITE from test.chess_ffi import BLACK
from test.base import sq from test.chess_ffi import WHITE
from test.base import popcount from test.chess_ffi import sq
from test.chess_ffi import popcount
from test.chess_ffi import load_fen
class Board(ctypes.Structure): class TestFenLoading(ChessLibTestBase):
_fields_ = [
("pieces", ctypes.c_uint64 * 12),
("occ", ctypes.c_uint64 * 3),
("king_square", ctypes.c_uint64 * 2),
("castling_rights", ctypes.c_uint8),
("ep_square", ctypes.c_int),
("side_to_move", ctypes.c_int),
("halfmove_clock", ctypes.c_int),
("fullmove_number", ctypes.c_int),
]
class FenTests(ChessLibTestBase):
@classmethod
def setUpClass(cls):
super().setUpClass()
cls.lib.load_fen.argtypes = [ctypes.POINTER(Board), ctypes.c_char_p]
cls.lib.load_fen.restype = ctypes.c_int
def rank_mask(self, r): def rank_mask(self, r):
@@ -31,51 +16,50 @@ class FenTests(ChessLibTestBase):
def test_startpos_fields_and_occupancies(self): def test_startpos_fields_and_occupancies(self):
fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
b = Board() rc = self.load_fen(fen)
self.lib.load_fen(ctypes.byref(b), fen.encode("ascii")) self.assertEqual(rc, 0)
self.assertEqual(self.board.side_to_move, WHITE)
self.assertEqual(self.board.castling_rights, 0b1111)
self.assertEqual(self.board.ep_square, -1)
self.assertEqual(self.board.halfmove_clock, 0)
self.assertEqual(self.board.fullmove_number, 1)
self.assertEqual(b.side_to_move, WHITE) white_expected = self.rank_mask(0) | self.rank_mask(1)
self.assertEqual(b.castling_rights, 0b1111) # KQkq black_expected = self.rank_mask(6) | self.rank_mask(7)
self.assertEqual(b.ep_square, -1) self.assertEqual(int(self.board.occ[WHITE]), white_expected)
self.assertEqual(b.halfmove_clock, 0) self.assertEqual(int(self.board.occ[BLACK]), black_expected)
self.assertEqual(b.fullmove_number, 1) self.assertEqual(int(self.board.occ[2]), white_expected | black_expected)
white_expected = self.rank_mask(0) | self.rank_mask(1) # ranks 1 & 2 self.assertEqual(popcount(int(self.board.occ[WHITE])), 16)
black_expected = self.rank_mask(6) | self.rank_mask(7) # ranks 7 & 8 self.assertEqual(popcount(int(self.board.occ[BLACK])), 16)
self.assertEqual(int(b.occ[WHITE]), white_expected)
self.assertEqual(int(b.occ[BLACK]), black_expected)
self.assertEqual(int(b.occ[2]), white_expected | black_expected)
self.assertEqual(popcount(int(b.occ[WHITE])), 16)
self.assertEqual(popcount(int(b.occ[BLACK])), 16)
def test_castling_flags_parsing(self): def test_castling_flags_parsing(self):
fen = "r3k2r/8/8/8/8/8/8/R3K2R b KQkq - 5 42" fen = "r3k2r/8/8/8/8/8/8/R3K2R b KQkq - 5 42"
b = Board()
self.lib.load_fen(ctypes.byref(b), fen.encode("ascii")) rc = self.load_fen(fen)
self.assertEqual(b.side_to_move, BLACK) self.assertEqual(self.board.side_to_move, BLACK)
self.assertEqual(b.castling_rights, 0b1111) self.assertEqual(self.board.castling_rights, 0b1111)
self.assertEqual(b.halfmove_clock, 5) self.assertEqual(self.board.halfmove_clock, 5)
self.assertEqual(b.fullmove_number, 42) self.assertEqual(self.board.fullmove_number, 42)
def test_en_passant_targets(self): def test_en_passant_targets(self):
# EP at e6, black to move # EP at e6, black to move
fen1 = "8/8/8/3pP3/8/8/8/8 b KQkq e6 0 1" fen = "8/8/8/3pP3/8/8/8/8 b KQkq e6 0 1"
rc = self.load_fen(fen)
self.assertEqual(rc, 0)
self.assertEqual(self.board.side_to_move, BLACK)
self.assertEqual(self.board.ep_square, sq("e6"))
b1 = Board() # EP at d3, white to move — use a fresh Board
self.lib.load_fen(ctypes.byref(b1), fen1.encode("ascii")) fen = "8/8/8/8/3Pp3/8/8/8 w KQkq d3 12 7"
self.assertEqual(b1.side_to_move, BLACK) b = Board()
self.assertEqual(b1.ep_square, sq("e6")) rc = self.load_fen(fen, board=b)
self.assertEqual(rc, 0)
# EP at d3, white to move self.assertEqual(b.side_to_move, WHITE)
fen2 = "8/8/8/8/3Pp3/8/8/8 w KQkq d3 12 7" self.assertEqual(b.ep_square, sq("d3"))
b2 = Board()
self.lib.load_fen(ctypes.byref(b2), fen2.encode("ascii"))
self.assertEqual(b2.side_to_move, WHITE)
self.assertEqual(b2.ep_square, sq("d3"))
def test_malformed_piece_field(self): def test_malformed_piece_field(self):
@@ -86,8 +70,7 @@ class FenTests(ChessLibTestBase):
"8/8/8/8/8/8/8/8w - - 0 1", "8/8/8/8/8/8/8/8w - - 0 1",
] ]
for fen in bad: for fen in bad:
b = Board() r = self.load_fen(fen, board=Board())
r = self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
self.assertEqual(r, -1) self.assertEqual(r, -1)
@@ -99,6 +82,5 @@ class FenTests(ChessLibTestBase):
"8/8/8/8/8/8/8/8 w - e4 0 1", # EP not rank 3/6 (your code allows any 1..8; consider tightening) "8/8/8/8/8/8/8/8 w - e4 0 1", # EP not rank 3/6 (your code allows any 1..8; consider tightening)
] ]
for fen in bad: for fen in bad:
b = Board() r = self.load_fen(fen, board=Board())
r = self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
self.assertEqual(r, -1) self.assertEqual(r, -1)

286
test/test_movegen.py Normal file
View File

@@ -0,0 +1,286 @@
import ctypes
from test.base import ChessLibTestBase
from test.chess_ffi import gen_white_pawn_quiet_pushes
from test.chess_ffi import gen_white_pawn_push_promotions
from test.chess_ffi import gen_white_pawn_capture_promotions
from test.chess_ffi import gen_white_pawn_captures
from test.chess_ffi import gen_knight_moves
from test.chess_ffi import gen_bishop_moves
from test.chess_ffi import gen_rook_moves
from test.chess_ffi import gen_queen_moves
from test.chess_ffi import gen_king_moves
from test.chess_ffi import Move
from test.chess_ffi import Board
from test.chess_ffi import BLACK
from test.chess_ffi import WHITE
MAX_MOVES = 256
class TestPseudoMoveGeneration(ChessLibTestBase):
def run_subtests(self, cases, move_function, captures_only=None):
for fen, expected, msg in cases:
with self.subTest(msg=msg, fen=fen):
cnt = ctypes.c_int(0)
moves = (Move * MAX_MOVES)()
b = Board()
self.load_fen(fen, board=b)
if captures_only is not None:
move_function(b, moves, ctypes.byref(cnt), captures_only)
else:
# Account for pawn move gen.
move_function(b, moves, ctypes.byref(cnt))
self.assertEqual(expected, cnt.value)
def test_knight_move_gen(self):
all_move_types = [
("8/8/8/8/3N4/8/8/8 w - - 0 1", 8, "center d4: 8 moves"),
("8/8/8/8/N7/8/8/8 w - - 0 1", 4, "edge a4: 4 moves"),
("8/8/8/8/8/8/8/N7 w - - 0 1", 2, "corner a1: 2 moves"),
("8/8/8/8/8/8/8/1N6 w - - 0 1", 3, "b1: 3 moves"),
# own pieces on destinations reduce count
("8/8/8/5P2/3N4/1P6/2P5/8 w - - 0 1", 5, "d4 with own pawns on f5,b3,c2 -> 8-3=5"),
# two knights
("8/8/8/8/8/8/8/1N4N1 w - - 0 1", 6, "b1 & g1, empty board: 3+3"),
# all 8 destinations occupied by black (still 8 total moves, all as captures)
("8/8/2p1p3/1p3p2/3N4/1p3p2/2p1p3/8 w - - 0 1", 8, "enemy on all 8 targets"),
# corner with one capture and one friendly block
("8/8/8/8/8/1p6/2P5/N7 w - - 0 1", 1, "a1, b3 black (capture), c2 white (blocked)"),
]
captures_only = [
("8/8/8/8/3N4/8/8/8 w - - 0 1", 0, "center d4 but no enemies"),
("8/8/2p5/1p6/3N4/5p2/8/8 w - - 0 1", 3, "d4 capturing c6,b5,f3"),
("8/8/8/8/3N4/1P3p2/4P3/8 w - - 0 1", 1, "d4 with f3 black (1 cap), b3/e2 white (not capturable)"),
("8/8/2p1p3/1p3p2/3N4/1p3p2/2p1p3/8 w - - 0 1", 8, "d4 with all 8 targets black: 8 captures"),
]
self.run_subtests(all_move_types, gen_knight_moves, captures_only=False)
self.run_subtests(captures_only, gen_knight_moves, captures_only=True)
def test_bishop_move_gen(self):
cases_bishop_all = [
("8/8/8/8/3B4/8/8/8 w - - 0 1", 13, "center d4: 13 moves"),
("8/8/8/8/B7/8/8/8 w - - 0 1", 7, "edge a4: 7 moves"),
("8/8/8/8/8/8/8/B7 w - - 0 1", 7, "corner a1: 7 moves"),
("8/8/8/8/8/8/8/1B6 w - - 0 1", 7, "b1: 7 moves"),
# all four diagonals blocked immediately by own pieces -> 0
("8/8/8/2P1P3/3B4/2P1P3/8/8 w - - 0 1", 0, "d4 with white pawns on c3,e3,c5,e5"),
# all four diagonals have a black piece on the first square -> 4 (all captures)
("8/8/8/2p1p3/3B4/2p1p3/8/8 w - - 0 1", 4, "d4 with black pawns on c3,e3,c5,e5"),
# mixed blockers: NE own on f6, SW capture on b2, SE capture on e3, NW open
("8/8/1p3P2/8/3B4/4p3/1p6/8 w - - 0 1", 6, ""),
]
cases_bishop_caps = [
("8/8/8/8/3B4/8/8/8 w - - 0 1", 0, "no enemies to capture"),
# first squares on all rays are enemies → 4 captures
("8/8/8/2p1p3/3B4/2p1p3/8/8 w - - 0 1", 4, "adjacent caps on c3,e3,c5,e5"),
# enemies at far ends on each ray → still 4 captures (one per ray)
("7p/p7/8/8/3B4/8/8/p5p1 w - - 0 1", 4, "targets h8,a7,g1,a1"),
# mixed: only two rays have a capture
("8/8/1p3P2/8/3B4/2P5/5p2/8 w - - 0 1", 2, "d4: NW capture b6, SE capture f2; NE/SW blocked by own"),
]
self.run_subtests(cases_bishop_all, gen_bishop_moves, captures_only=False)
self.run_subtests(cases_bishop_caps, gen_bishop_moves, captures_only=True)
def test_rook_move_gen(self):
cases_rook_all = [
("8/8/8/8/3R4/8/8/8 w - - 0 1", 14, "center d4: 14 moves on empty board"),
("8/8/8/8/R7/8/8/8 w - - 0 1", 14, "edge a4: still 14 on empty board"),
("8/8/8/8/8/8/8/R7 w - - 0 1", 14, "corner a1: 14 on empty board"),
# all four adjacents are own pieces → no squares available
("8/8/8/3P4/2PRP3/3P4/8/8 w - - 0 1", 0, "d4 with white pawns on c4,d5,e4,d3 (fully blocked)"),
# all four adjacents are enemy pieces → exactly 4 captures
("8/8/8/3p4/2pRp3/3p4/8/8 w - - 0 1", 4, "d4 with black pawns on c4,d5,e4,d3 (adjacent captures)"),
# mixed: horizontal blocked by own, vertical has one capture each way
("8/8/3p4/8/2PRP3/8/3p4/8 w - - 0 1", 4, "d4; own c4/e4 block left/right; captures at d5,d3"),
# two rooks on a1 and h1 block each other along rank 1
("8/8/8/8/8/8/8/R6R w - - 0 1", 26, "a1 and h1: 13 each (not 14) because they block each other on rank"),
]
cases_rook_caps = [
("8/8/8/8/3R4/8/8/8 w - - 0 1", 0,
"no enemies at all"),
# adjacent enemies in all 4 directions → 4 captures
("8/8/8/3p4/2pRp3/3p4/8/8 w - - 0 1", 4,
"adjacent captures at c4,d5,e4,d3"),
# two far enemies on clear rays → 2 captures (h4 and d8)
("3r4/8/8/8/3R3r/8/8/8 w - - 0 1", 2,
"captures on d8 and h4"),
# mixed: own pieces block two rays; captures on the other two (a4 and d1)
("8/8/8/3P4/p2RP3/8/8/3p4 w - - 0 1", 2,
"own on d5,e4; captures on a4 and d1"),
]
self.run_subtests(cases_rook_all, gen_rook_moves, captures_only=False)
self.run_subtests(cases_rook_caps, gen_rook_moves, captures_only=True)
def test_queen_move_gen(self):
cases_queen_all = [
("8/8/8/8/3Q4/8/8/8 w - - 0 1", 27, "center d4: rook(14)+bishop(13)"),
("8/8/8/8/Q7/8/8/8 w - - 0 1", 21, "edge a4: 14+7"),
("8/8/8/8/8/8/8/Q7 w - - 0 1", 21, "corner a1: 14+7"),
("8/8/8/8/8/8/8/1Q6 w - - 0 1", 21, "b1: 14+7"),
# all 8 adjacent squares are friendly ⇒ blocked immediately on all rays
("8/8/8/2PPP3/2PQP3/2PPP3/8/8 w - - 0 1", 0, "d4 with white pawns on c3,d3,e3,c4,e4,c5,d5,e5"),
# all 8 adjacent squares are enemies ⇒ exactly 8 captures (one per ray), no further squares
("8/8/8/2p1p3/2pQp3/2p1p3/8/8 w - - 0 1", 13, "d4 with black pawns adjacent on all rays"),
# only horizontal blocked by own pieces at c4/e4; vertical+diagonals open
("8/8/8/8/2PQP3/8/8/8 w - - 0 1", 20, "d4, own at c4,e4: rook loses 7→7 (up+down only), bishop 13 ⇒ 20"),
# two queens on a1 & h1 block each other along rank 1
("8/8/8/8/8/8/8/Q6Q w - - 0 1", 40, "a1 & h1: each 21→20 due to mutual block ⇒ 40 total"),
]
cases_queen_caps = [
("8/8/8/8/3Q4/8/8/8 w - - 0 1", 0, "no enemies to capture"),
# adjacent enemies only → 6 captures
("8/8/8/2p1p3/2pQp3/2p1p3/8/8 w - - 0 1", 6, "adjacent caps on all rays"),
# adjacent enemies only → 8 captures
("8/8/8/2ppp3/2pQp3/2ppp3/8/8 w - - 0 1", 8, "adjacent caps on all rays"),
# far targets on two rook rays (d8 and h4) + friendly blocking b1
("3r4/8/8/8/1P1Q3r/8/8/8 w - - 0 1", 2, "captures on d8 and h4; b4 friend blocks left; no other enemies"),
# mixed: captures on two diagonals only
("7p/p7/8/8/3Q4/8/8/p5p1 w - - 0 1", 4, "diagonal targets a1,a7,g1,h8 (4 captures)"),
]
self.run_subtests(cases_queen_all, gen_queen_moves, captures_only=False)
self.run_subtests(cases_queen_caps, gen_queen_moves, captures_only=True)
def test_king_move_gen(self):
cases_king_all = [
("8/8/8/8/3K4/8/8/8 w - - 0 1", 8, "center d4: 8 moves"),
("8/8/8/8/K7/8/8/8 w - - 0 1", 5, "edge a4: 5 moves"),
("8/8/8/8/8/8/8/K7 w - - 0 1", 3, "corner a1: 3 moves"),
# all eight adjacent squares are WHITE pieces → 0
("8/8/8/2PPP3/2PKP3/2PPP3/8/8 w - - 0 1", 0, "surrounded by own"),
# all eight adjacent squares are BLACK pieces → 8 (all captures)
("8/8/8/2ppp3/2pKp3/2ppp3/8/8 w - - 0 1", 8, "surrounded by enemies"),
# mixed: own block east/west; captures NE & SE; rest quiet
("8/8/8/2p5/2PKP3/4p3/8/8 w - - 0 1", 6, "d4: caps c5,e3; quiet d5,d3,c3,e5"),
]
cases_king_caps = [
("8/8/8/8/3K4/8/8/8 w - - 0 1", 0, "no enemies"),
# eight adjacent enemies → 8 captures
("8/8/8/2ppp3/2pKp3/2ppp3/8/8 w - - 0 1", 8, "all adjacent caps"),
# edge a1 with only b2 enemy → 1 capture
("8/8/8/8/8/8/1p6/K7 w - - 0 1", 1, "a1: only Kxb2"),
# mixed: same as above mixed case → 2 captures
("8/8/8/2p5/2PKP3/4p3/8/8 w - - 0 1", 2, "captures c5 & e3"),
]
cases_king_castle_white = [
("8/8/8/8/8/8/8/R3K2R w KQ - 0 1", 7, "e1 with KQ rights, empty lanes: 5 king steps + O-O + O-O-O"),
("8/8/8/8/8/8/8/4K2R w K - 0 1", 6, "e1 with K only: 5 steps + O-O"),
("8/8/8/8/8/8/8/R3K3 w Q - 0 1", 6, "e1 with Q only: 5 steps + O-O-O"),
# blocked kingside (f1 occupied) → only O-O-O available
("8/8/8/8/8/8/8/R3KB1R w KQ - 0 1", 5, "f1 blocked by own piece; queen-side castle only"),
# blocked queenside (d1 occupied) → only O-O available
("8/8/8/8/8/8/8/R2BK2R w KQ - 0 1", 5, "d1 blocked by own piece; king-side castle only"),
# both sides blocked (d1 and f1 occupied) → no castles, just 5 normal moves
("8/8/8/8/8/8/8/R2BKB1R w KQ - 0 1", 3, "both lanes blocked; no castles"),
]
cases_king_castle_black = [
("r3k2r/8/8/8/8/8/8/8 b kq - 0 1", 7, "e8 with kq rights, empty lanes: 5 steps + O-O + O-O-O"),
("4k2r/8/8/8/8/8/8/8 b k - 0 1", 6, "e8 with k only: 5 steps + O-O"),
("r3k3/8/8/8/8/8/8/8 b q - 0 1", 6, "e8 with q only: 5 steps + O-O-O"),
# blocked kingside (f8 occupied) → only O-O-O available
("r3kb1r/8/8/8/8/8/8/8 b kq - 0 1", 5, "f8 blocked; only queen-side castle"),
# blocked queenside (d8 occupied) → only O-O available
("r2bk2r/8/8/8/8/8/8/8 b kq - 0 1", 5, "d8 blocked; only king-side castle"),
]
self.run_subtests(cases_king_all, gen_king_moves, captures_only=False)
self.run_subtests(cases_king_castle_white, gen_king_moves, captures_only=False)
self.run_subtests(cases_king_caps, gen_king_moves, captures_only=True)
self.run_subtests(cases_king_castle_black, gen_king_moves, captures_only=False)
def test_quiet_pawn_pushes_white(self):
cases = [
("8/pppppppp/8/8/8/8/PPPPPPPP/8 w - - 0 1", 16, "open ranks"),
("8/8/8/8/8/8/P7/8 w - - 0 1", 2, "single pawn open"),
("8/8/8/8/8/p7/P7/8 w - - 0 1", 0, "blocked single enemy"),
("8/8/8/8/8/n7/P7/8 w - - 0 1", 0, "blocked single friendly"),
# Although legal move, we have a separate function that calculates this move type.
("8/9P/8/8/8/8/8/8 w - - 0 1", 0, "no promotion push"),
]
self.run_subtests(cases, gen_white_pawn_quiet_pushes)
def test_quiet_pawn_promotions_white(self):
cases = [
("8/PPPPPPPP/8/8/8/8/8/8 w - - 0 1", 8, "all open on 7th rank"),
("8/8/7P/8/8/8/8/8 w - - 0 1", 0, "no promotions"),
("7n/7P/8/8/8/8/8/8 w - - 0 1", 0, "blocked by enemy"),
("7N/7P/8/8/8/8/8/8 w - - 0 1", 0, "blocked by friendly"),
]
self.run_subtests(cases, gen_white_pawn_push_promotions)
def test_capture_pawn_promotions_white(self):
cases = [
("6n1/7P/8/8/8/8/8/8 w - - 0 1", 1, "one capture"),
("5n1n/6P1/8/8/8/8/8/8 w - - 0 1", 2, "two captures"),
("8/7P/8/8/8/8/8/8 w - - 0 1", 0, "no capture"),
]
self.run_subtests(cases, gen_white_pawn_capture_promotions)
def test_capture_pawn_white(self):
cases = [
# normal diagonal captures
("8/8/8/3n4/4P3/8/8/8 w - - 0 1", 1, "e4xd5"),
("8/8/8/3n1n2/4P3/8/8/8 w - - 0 1", 2, "e4xd5 and e4xf5"),
("8/8/8/1p6/P7/8/8/8 w - - 0 1", 1, "edge file: a4xb5"),
("8/7P/8/8/8/8/8/8 w - - 0 1", 0, "no capture"),
# en passant
("8/8/8/3pP3/8/8/8/8 w - d6 0 1", 1, "EP available: e5xd6 e.p. (black pawn on d5)"),
("8/8/5n2/3pP3/8/8/8/8 w - d6 0 1", 2, "EP e5xd6 and normal e5xf6"),
("8/8/8/3p4/8/4P3/8/8 w - d6 0 1", 0, "EP square present but no white pawn can take"),
]
self.run_subtests(cases, gen_white_pawn_captures)

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@@ -1,8 +1,8 @@
from test.base import ChessLibTestBase from test.base import ChessLibTestBase
from test.base import bb_from from test.chess_ffi import bb_from
from test.base import draw_bb from test.chess_ffi import draw_bb
from test.base import sq from test.chess_ffi import sq
from test.base import BLACK, WHITE from test.chess_ffi import BLACK, WHITE
class KnightFixedCases(ChessLibTestBase): class KnightFixedCases(ChessLibTestBase):