Add Pseudo Move Generator #12
@@ -76,6 +76,53 @@ static int pop_lsb_index(uint64_t *bb) {
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return idx;
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return idx;
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}
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}
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static inline uint64_t ray_attacks(int start_square, int delta_file, int delta_rank, uint64_t occupied)
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{
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uint64_t attacks = 0;
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int start_file = start_square % 8;
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int start_rank = start_square / 8;
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int next_file = start_file + delta_file;
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int next_rank = start_rank + delta_rank;
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while (next_file >= 0 && next_file < 8 && next_rank >= 0 && next_rank < 8) {
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int next_square = next_rank * 8 + next_file;
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uint64_t next_bit = 1ULL << next_square;
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// can attack this square
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attacks |= next_bit;
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// blocker: include it, then stop
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if (occupied & next_bit)
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break;
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next_file += delta_file;
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next_rank += delta_rank;
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}
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return attacks;
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}
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static inline uint64_t rook_attacks(int square, uint64_t occupied) {
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return ray_attacks(square, +1, 0, occupied) // east
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| ray_attacks(square, -1, 0, occupied) // west
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| ray_attacks(square, 0, +1, occupied) // north
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| ray_attacks(square, 0, -1, occupied); // south
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}
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static inline uint64_t bishop_attacks(int square, uint64_t occupied) {
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return ray_attacks(square, +1, +1, occupied) // NE
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| ray_attacks(square, -1, +1, occupied) // NW
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| ray_attacks(square, +1, -1, occupied) // SE
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| ray_attacks(square, -1, -1, occupied); // SW
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}
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static inline uint64_t queen_attacks(int square, uint64_t occupied) {
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// Simply combine both types of attacks
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return rook_attacks(square, occupied) | bishop_attacks(square, occupied);
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}
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void print_board(const struct Board *b) {
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void print_board(const struct Board *b) {
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static const char PIECE_CH[12] = {
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static const char PIECE_CH[12] = {
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'P','N','B','R','Q','K',
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'P','N','B','R','Q','K',
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