Add Pseudo Move Generator #12
@@ -38,6 +38,23 @@ enum Castling {
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CASTLE_BQ = 1 << 3
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CASTLE_BQ = 1 << 3
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};
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};
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enum MoveFlags {
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MF_NONE = 0,
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MF_CAPTURE = 1 << 0,
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MF_PROMO = 1 << 1,
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MF_ENPASSANT = 1 << 2,
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MF_CASTLE = 1 << 3,
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MF_DOUBLE_PUSH = 1 << 4,
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};
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struct Move {
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uint16_t from;
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uint16_t to;
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uint8_t piece;
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uint8_t promo;
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uint8_t flags;
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}
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struct Board {
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struct Board {
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uint64_t pieces[12]; // Each set of pieces get a bitboard for each player.
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uint64_t pieces[12]; // Each set of pieces get a bitboard for each player.
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uint64_t occ[3]; // Color occupancy bitboards.
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uint64_t occ[3]; // Color occupancy bitboards.
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@@ -55,4 +72,5 @@ struct Board {
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void create_knight_attack_cache();
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void create_knight_attack_cache();
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void create_pawn_attack_cache();
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void create_pawn_attack_cache();
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void create_king_attack_cache();
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void create_king_attack_cache();
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void print_board();
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void print_board();
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int gen_pseudo_moves(const struct Board *b, Move *out, bool captures_only);
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