Add Pseudo Move Generator #12
90
test/base.py
90
test/base.py
@@ -1,79 +1,33 @@
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import ctypes
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import platform
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import unittest
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from pathlib import Path
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WHITE, BLACK = 0, 1
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FILES = {c:i for i,c in enumerate("abcdefgh")}
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def sq(name: str) -> int:
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f = FILES[name[0].lower()]
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r = int(name[1]) - 1
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return f + 8 * r
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def bb_from(*algebraic):
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m = 0
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for s in algebraic:
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m |= (1 << sq(s))
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return m
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def popcount(x: int) -> int:
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return x.bit_count()
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def draw_bb(mask: int, origin: int | None = None) -> str:
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print("\n")
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lines = []
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for r in range(7, -1, -1):
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row = []
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for f in range(8):
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sqi = r * 8 + f
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bit = (mask >> sqi) & 1
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if origin is not None and sqi == origin:
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ch = 'O'
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elif bit:
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ch = 'x'
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else:
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ch = '.'
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row.append(ch)
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lines.append(f"{r+1} " + " ".join(row))
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lines.append(" " + " ".join(FILES))
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lines = "\n".join(lines)
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print(lines, "\n")
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from test.chess_ffi import Board
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from test.chess_ffi import KING_ATTACKS
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from test.chess_ffi import KNIGHT_ATTACKS
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from test.chess_ffi import PAWN_ATTACKS
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from test.chess_ffi import gen_moves
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from test.chess_ffi import init_attack_caches
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from test.chess_ffi import load_fen
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class ChessLibTestBase(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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root = Path(__file__).resolve().parents[1]
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libname = "libchess.so"
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libpath = root / "build" / libname
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cls.lib = ctypes.CDLL(str(libpath))
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init_attack_caches()
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attack_cache_functions = [
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"create_knight_attack_cache",
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"create_pawn_attack_cache",
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"create_king_attack_cache",
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]
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cls.KNIGHT_ATTACKS = KNIGHT_ATTACKS
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cls.KING_ATTACKS = KING_ATTACKS
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cls.PAWN_ATTACKS = PAWN_ATTACKS
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# init functions
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for fn in attack_cache_functions:
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getattr(cls.lib, fn).argtypes = []
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getattr(cls.lib, fn).restype = None
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cls.lib.create_knight_attack_cache()
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cls.lib.create_pawn_attack_cache()
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cls.lib.create_king_attack_cache()
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def setUp(self):
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# This should be an empty board for each test in the suite.
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self.board = Board()
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KnightArr = ctypes.c_uint64 * 64
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KingArr = ctypes.c_uint64 * 64
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PawnRow = ctypes.c_uint64 * 64
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PawnArr = PawnRow * 2
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cls.KNIGHT_ATTACKS = KnightArr.in_dll(cls.lib, "KNIGHT_ATTACKS")
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cls.KING_ATTACKS = KingArr.in_dll(cls.lib, "KING_ATTACKS")
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cls.PAWN_ATTACKS = PawnArr.in_dll(cls.lib, "PAWN_ATTACKS")
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def load(self, fen: str):
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rc = load_fen(self.board, fen)
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self.assertEqual(rc, 0, f"load_fen failed rc={rc} for FEN: {fen}")
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return self.board
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def gen(self, captures_only: bool = False, cap: int = 256):
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return gen_moves(self.board, captures_only=captures_only, cap=cap)
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158
test/chess_ffi.py
Normal file
158
test/chess_ffi.py
Normal file
@@ -0,0 +1,158 @@
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"""
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FFI - Foreign Function Interface
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This module needs to reflect the function interfaces that are
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defined in our C modules. This may or may not be a good way to
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test C since we essentially need to maintain two sets of interfaces.
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"""
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import ctypes as C
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def _lib_path():
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# Just use a relative path from makefile.
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return "./build/libchess.so"
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_lib = C.CDLL(str(_lib_path()))
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FILES = {c:i for i,c in enumerate("abcdefgh")}
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WHITE, BLACK, BOTH = 0, 1, 2
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P, N, B, R, Q, K, p, n, b, r, q, k = range(12)
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class Board(C.Structure):
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_fields_ = [
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("pieces", C.c_uint64 * 12),
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("occ", C.c_uint64 * 3),
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("king_square", C.c_uint64 * 2),
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("castling_rights", C.c_uint8),
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("ep_square", C.c_int),
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("side_to_move", C.c_int),
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("halfmove_clock", C.c_int),
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("fullmove_number", C.c_int),
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]
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class Move(C.Structure):
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_fields_ = [
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("from", C.c_uint16),
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("to", C.c_uint16),
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("piece", C.c_uint8),
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("promo", C.c_uint8),
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("flags", C.c_uint8),
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]
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_lib.load_fen.argtypes = (C.POINTER(Board), C.c_char_p)
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_lib.load_fen.restype = C.c_int
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_lib.gen_pseudo_moves.argtypes = (C.POINTER(Board), C.POINTER(Move), C.c_bool)
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_lib.gen_pseudo_moves.restype = C.c_int
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def _bind_opt(name, argtypes=(), restype=None):
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fn = getattr(_lib, name, None)
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if fn is not None:
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fn.argtypes = argtypes
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fn.restype = restype
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return fn
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create_knight_attack_cache = _bind_opt("create_knight_attack_cache", (), None)
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create_king_attack_cache = _bind_opt("create_king_attack_cache", (), None)
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create_pawn_attack_cache = _bind_opt("create_pawn_attack_cache", (), None)
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# PAWN move generation.
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PAWN_SIG = (C.POINTER(Board), C.POINTER(Move), C.POINTER(C.c_int)), None
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gen_white_pawn_quiet_pushes = _bind_opt("gen_white_pawn_quiet_pushes", *PAWN_SIG)
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gen_black_pawn_quiet_pushes = _bind_opt("gen_black_pawn_quiet_pushes", *PAWN_SIG)
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gen_white_pawn_push_promotions = _bind_opt("gen_white_pawn_push_promotions", *PAWN_SIG)
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gen_black_pawn_push_promotions = _bind_opt("gen_black_pawn_push_promotions", *PAWN_SIG)
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gen_white_pawn_captures = _bind_opt("gen_white_pawn_captures", *PAWN_SIG)
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gen_black_pawn_captures = _bind_opt("gen_black_pawn_captures", *PAWN_SIG)
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gen_white_pawn_capture_promotions = _bind_opt("gen_white_pawn_capture_promotions", *PAWN_SIG)
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gen_black_pawn_capture_promotions = _bind_opt("gen_black_pawn_capture_promotions", *PAWN_SIG)
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# Non pawn move generation.
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PIECE_SIG = ((C.POINTER(Board), C.POINTER(Move), C.POINTER(C.c_int), C.c_bool), None)
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gen_knight_moves = _bind_opt("gen_knight_moves", *PIECE_SIG)
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gen_bishop_moves = _bind_opt("gen_bishop_moves", *PIECE_SIG)
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gen_rook_moves = _bind_opt("gen_rook_moves", *PIECE_SIG)
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gen_queen_moves = _bind_opt("gen_queen_moves", *PIECE_SIG)
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gen_king_moves = _bind_opt("gen_king_moves", *PIECE_SIG)
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# Attack cache tables.
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KnightArr = (C.c_uint64 * 64)
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KingArr = (C.c_uint64 * 64)
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PawnRow = (C.c_uint64 * 64)
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PawnArr = PawnRow * 2
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try:
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KNIGHT_ATTACKS = KnightArr.in_dll(_lib, "KNIGHT_ATTACKS")
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KING_ATTACKS = KingArr.in_dll(_lib, "KING_ATTACKS")
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PAWN_ATTACKS = PawnArr.in_dll(_lib, "PAWN_ATTACKS")
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except ValueError:
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KNIGHT_ATTACKS = KING_ATTACKS = PAWN_ATTACKS = None # symbols not exported
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def init_attack_caches():
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if create_knight_attack_cache: create_knight_attack_cache()
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if create_king_attack_cache: create_king_attack_cache()
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if create_pawn_attack_cache: create_pawn_attack_cache()
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def load_fen(board, fen):
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return _lib.load_fen(C.byref(board), fen.encode("ascii"))
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def gen_moves(board, captures_only=False, cap=256):
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buf = (Move * cap)()
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n = _lib.gen_pseudo_moves(C.byref(board), buf, captures_only)
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return buf, n
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def sq_to_coord(sq):
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return chr(ord('a') + (sq % 8)) + chr(ord('1') + (sq // 8))
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def sq(name):
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f = FILES[name[0].lower()]
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r = int(name[1]) - 1
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return f + 8 * r
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def bb_from(*algebraic):
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m = 0
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for s in algebraic:
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m |= (1 << sq(s))
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return m
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def popcount(x: int) -> int:
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return x.bit_count()
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def draw_bb(mask: int, origin: int | None = None) -> str:
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print("\n")
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lines = []
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for r in range(7, -1, -1):
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row = []
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for f in range(8):
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sqi = r * 8 + f
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bit = (mask >> sqi) & 1
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if origin is not None and sqi == origin:
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ch = 'O'
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elif bit:
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ch = 'x'
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else:
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ch = '.'
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row.append(ch)
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lines.append(f"{r+1} " + " ".join(row))
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lines.append(" " + " ".join(FILES))
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lines = "\n".join(lines)
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print(lines, "\n")
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@@ -1,83 +1,71 @@
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import ctypes
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from test.base import ChessLibTestBase
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from test.base import BLACK
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from test.base import WHITE
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from test.base import sq
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from test.base import popcount
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from test.chess_ffi import Board
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from test.chess_ffi import BLACK
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from test.chess_ffi import WHITE
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from test.chess_ffi import sq
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from test.chess_ffi import popcount
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from test.chess_ffi import load_fen
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class Board(ctypes.Structure):
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_fields_ = [
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("pieces", ctypes.c_uint64 * 12),
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("occ", ctypes.c_uint64 * 3),
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("king_square", ctypes.c_uint64 * 2),
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("castling_rights", ctypes.c_uint8),
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("ep_square", ctypes.c_int),
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("side_to_move", ctypes.c_int),
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("halfmove_clock", ctypes.c_int),
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("fullmove_number", ctypes.c_int),
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]
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class FenTests(ChessLibTestBase):
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@classmethod
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def setUpClass(cls):
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super().setUpClass()
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cls.lib.load_fen.argtypes = [ctypes.POINTER(Board), ctypes.c_char_p]
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cls.lib.load_fen.restype = ctypes.c_int
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class TestFenLoading(ChessLibTestBase):
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def rank_mask(self, r):
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return sum(1 << (r*8 + f) for f in range(8))
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def load_fen(self, fen, board=None):
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if board:
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return load_fen(board, fen)
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return load_fen(self.board, fen)
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def test_startpos_fields_and_occupancies(self):
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fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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b = Board()
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rc = self.load_fen(fen)
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self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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self.assertEqual(rc, 0)
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self.assertEqual(self.board.side_to_move, WHITE)
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self.assertEqual(self.board.castling_rights, 0b1111)
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self.assertEqual(self.board.ep_square, -1)
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self.assertEqual(self.board.halfmove_clock, 0)
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self.assertEqual(self.board.fullmove_number, 1)
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self.assertEqual(b.side_to_move, WHITE)
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self.assertEqual(b.castling_rights, 0b1111) # KQkq
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self.assertEqual(b.ep_square, -1)
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self.assertEqual(b.halfmove_clock, 0)
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self.assertEqual(b.fullmove_number, 1)
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white_expected = self.rank_mask(0) | self.rank_mask(1)
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black_expected = self.rank_mask(6) | self.rank_mask(7)
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self.assertEqual(int(self.board.occ[WHITE]), white_expected)
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self.assertEqual(int(self.board.occ[BLACK]), black_expected)
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self.assertEqual(int(self.board.occ[2]), white_expected | black_expected)
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white_expected = self.rank_mask(0) | self.rank_mask(1) # ranks 1 & 2
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black_expected = self.rank_mask(6) | self.rank_mask(7) # ranks 7 & 8
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self.assertEqual(int(b.occ[WHITE]), white_expected)
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self.assertEqual(int(b.occ[BLACK]), black_expected)
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self.assertEqual(int(b.occ[2]), white_expected | black_expected)
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self.assertEqual(popcount(int(b.occ[WHITE])), 16)
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self.assertEqual(popcount(int(b.occ[BLACK])), 16)
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self.assertEqual(popcount(int(self.board.occ[WHITE])), 16)
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self.assertEqual(popcount(int(self.board.occ[BLACK])), 16)
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def test_castling_flags_parsing(self):
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fen = "r3k2r/8/8/8/8/8/8/R3K2R b KQkq - 5 42"
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b = Board()
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self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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self.assertEqual(b.side_to_move, BLACK)
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self.assertEqual(b.castling_rights, 0b1111)
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self.assertEqual(b.halfmove_clock, 5)
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self.assertEqual(b.fullmove_number, 42)
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rc = self.load_fen(fen)
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self.assertEqual(self.board.side_to_move, BLACK)
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self.assertEqual(self.board.castling_rights, 0b1111)
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self.assertEqual(self.board.halfmove_clock, 5)
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self.assertEqual(self.board.fullmove_number, 42)
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def test_en_passant_targets(self):
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# EP at e6, black to move
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fen1 = "8/8/8/3pP3/8/8/8/8 b KQkq e6 0 1"
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fen = "8/8/8/3pP3/8/8/8/8 b KQkq e6 0 1"
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rc = self.load_fen(fen)
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self.assertEqual(rc, 0)
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self.assertEqual(self.board.side_to_move, BLACK)
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self.assertEqual(self.board.ep_square, sq("e6"))
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b1 = Board()
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self.lib.load_fen(ctypes.byref(b1), fen1.encode("ascii"))
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self.assertEqual(b1.side_to_move, BLACK)
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self.assertEqual(b1.ep_square, sq("e6"))
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# EP at d3, white to move
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fen2 = "8/8/8/8/3Pp3/8/8/8 w KQkq d3 12 7"
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b2 = Board()
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self.lib.load_fen(ctypes.byref(b2), fen2.encode("ascii"))
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self.assertEqual(b2.side_to_move, WHITE)
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self.assertEqual(b2.ep_square, sq("d3"))
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# EP at d3, white to move — use a fresh Board
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fen = "8/8/8/8/3Pp3/8/8/8 w KQkq d3 12 7"
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b = Board()
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rc = self.load_fen(fen, board=b)
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self.assertEqual(rc, 0)
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self.assertEqual(b.side_to_move, WHITE)
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self.assertEqual(b.ep_square, sq("d3"))
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def test_malformed_piece_field(self):
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@@ -88,8 +76,7 @@ class FenTests(ChessLibTestBase):
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"8/8/8/8/8/8/8/8w - - 0 1",
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]
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for fen in bad:
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b = Board()
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r = self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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r = self.load_fen(fen, board=Board())
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self.assertEqual(r, -1)
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@@ -101,6 +88,5 @@ class FenTests(ChessLibTestBase):
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"8/8/8/8/8/8/8/8 w - e4 0 1", # EP not rank 3/6 (your code allows any 1..8; consider tightening)
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]
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for fen in bad:
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b = Board()
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r = self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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r = self.load_fen(fen, board=Board())
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self.assertEqual(r, -1)
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@@ -0,0 +1,10 @@
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import ctypes
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from test.base import ChessLibTestBase
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|
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|
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class TestMoveGeneration(ChessLibTestBase):
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@classmethod
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def setUpClass(cls):
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pass
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@@ -1,8 +1,8 @@
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from test.base import ChessLibTestBase
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from test.base import bb_from
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from test.base import draw_bb
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from test.base import sq
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from test.base import BLACK, WHITE
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from test.chess_ffi import bb_from
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from test.chess_ffi import draw_bb
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from test.chess_ffi import sq
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from test.chess_ffi import BLACK, WHITE
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class KnightFixedCases(ChessLibTestBase):
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Reference in New Issue
Block a user