From f0a2087bdd5b1029f17eae9a2582320dcb9937c6 Mon Sep 17 00:00:00 2001 From: Josh Date: Tue, 19 Aug 2025 15:48:40 -0400 Subject: [PATCH] Add some additional sanity checks for move gen --- test/test_legal_move_gen.py | 46 +++++++++++++++++++++++++++++++++---- 1 file changed, 42 insertions(+), 4 deletions(-) diff --git a/test/test_legal_move_gen.py b/test/test_legal_move_gen.py index b21c561..1cf1cbf 100644 --- a/test/test_legal_move_gen.py +++ b/test/test_legal_move_gen.py @@ -1,9 +1,11 @@ from test.base import ChessLibTestBase from test.chess_ffi import Move from test.chess_ffi import Board -from test.chess_ffi import sq_to_coord +from test.chess_ffi import BLACK +from test.chess_ffi import WHITE +from test.chess_ffi import is_in_check from test.chess_ffi import gen_legal_moves - +from test.chess_ffi import sq MAX_MOVES = 256 @@ -60,9 +62,45 @@ class TestLegalMoveGen(ChessLibTestBase): self.assertEqual(n, 44) - def test_pert_position_6(self): + def test_perft_position_6(self): fen = "r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10" b = Board(); self.load_fen(fen, board=b) n, moves = self._gen_legal(b) - self.assertEqual(n, 46) \ No newline at end of file + self.assertEqual(n, 46) + + + def test_stalemate_black_to_move(self): + # Classic stalemate: Black to move, no legal moves, not in check + fen = "7k/5Q2/6K1/8/8/8/8/8 b - - 0 1" + b = Board() + self.load_fen(fen, board=b) + + moves = (Move * MAX_MOVES)() + n = gen_legal_moves(b, moves) + + self.assertEqual(n, 0, "Stalemate should have 0 legal moves") + self.assertFalse(is_in_check(b, BLACK), "Side to move must not be in check in stalemate") + + + def test_simple_checkmate(self): + # Black to move; mated (Qg7# with Kg6 support) + fen = "7k/6Q1/6K1/8/8/8/8/8 b - - 0 1" + b = Board(); self.load_fen(fen, board=b) + moves = (Move * MAX_MOVES)() + n = gen_legal_moves(b, moves) + + self.assertEqual(n, 0, "Checkmated side should have 0 legal moves") + self.assertTrue(is_in_check(b, BLACK), "Mated side must be in check") + + + def test_pinned_piece_cannot_move(self): + # White knight e2 pinned by rook e8 vs king e1 + fen = "4r3/8/8/8/8/8/4N3/4K3 w - - 0 1" + b = Board(); self.load_fen(fen, board=b) + moves = (Move * MAX_MOVES)() + n = gen_legal_moves(b, moves) + + for move in moves: + # Pinned knight cannot move from it's square. + self.assertFalse(getattr(move, "from") == sq("e2")) \ No newline at end of file