Add attacker and check logic with tests
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@@ -14,8 +14,8 @@ class ChessLibTestBase(unittest.TestCase):
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init_attack_caches()
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cls.KNIGHT_ATTACKS = KNIGHT_ATTACKS
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cls.KING_ATTACKS = KING_ATTACKS
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cls.PAWN_ATTACKS = PAWN_ATTACKS
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cls.KING_ATTACKS = KING_ATTACKS
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cls.PAWN_ATTACKS = PAWN_ATTACKS
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def setUp(self):
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@@ -87,6 +87,16 @@ gen_queen_moves = _bind_opt("gen_queen_moves", *PIECE_SIG)
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gen_king_moves = _bind_opt("gen_king_moves", *PIECE_SIG)
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# Attack checks.
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ATTACKED_SIG = (C.POINTER(Board), C.c_int, C.c_int)
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INCHECK_ARGS = (C.POINTER(Board), C.c_int)
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ATTACKERS_TO = (C.POINTER(Board), C.c_int, C.c_int)
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square_attacked = _bind_opt("square_attacked", ATTACKED_SIG, C.c_bool)
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in_check = _bind_opt("in_check", INCHECK_ARGS, C.c_bool)
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attackers_to = _bind_opt("attackers_to", ATTACKERS_TO, C.c_uint64)
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# Attack cache tables.
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KnightArr = (C.c_uint64 * 64)
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KingArr = (C.c_uint64 * 64)
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@@ -102,8 +112,8 @@ except ValueError:
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def init_attack_caches():
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if create_knight_attack_cache: create_knight_attack_cache()
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if create_king_attack_cache: create_king_attack_cache()
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if create_pawn_attack_cache: create_pawn_attack_cache()
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if create_king_attack_cache: create_king_attack_cache()
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if create_pawn_attack_cache: create_pawn_attack_cache()
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def load_fen(board, fen):
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@@ -116,6 +126,18 @@ def gen_moves(board, captures_only=False, cap=256):
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return buf, n
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def is_square_attacked(board, sq, by):
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return bool(square_attacked(C.byref(board), int(sq), int(by)))
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def is_in_check(board, side):
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return bool(in_check(C.byref(board), int(side)))
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def get_attackers_to(board, sq, by):
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return int(attackers_to(C.byref(board), int(sq), int(by)))
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def sq_to_coord(sq):
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return chr(ord('a') + (sq % 8)) + chr(ord('1') + (sq // 8))
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@@ -137,7 +159,7 @@ def popcount(x: int) -> int:
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return x.bit_count()
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def draw_bb(mask: int, origin: int | None = None) -> str:
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def draw_bb(mask, origin=None):
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print("\n")
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lines = []
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for r in range(7, -1, -1):
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100
test/test_attack_to.py
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100
test/test_attack_to.py
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@@ -0,0 +1,100 @@
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import ctypes
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from test.base import ChessLibTestBase
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from test.chess_ffi import get_attackers_to
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from test.chess_ffi import is_square_attacked
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from test.chess_ffi import is_in_check
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from test.chess_ffi import sq
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from test.chess_ffi import Board
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from test.chess_ffi import BLACK
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from test.chess_ffi import WHITE
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from test.chess_ffi import draw_bb
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class TestAttackers(ChessLibTestBase):
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def test_square_attacked(self):
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cases = [
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# Pawns: bp d5 attacks c4/e4; not d4
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("8/8/8/3p4/8/8/8/8 w - - 0 1", "c4", BLACK, True, "bp d5 -> c4"),
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("8/8/8/3p4/8/8/8/8 w - - 0 1", "e4", BLACK, True, "bp d5 -> e4"),
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("8/8/8/3p4/8/8/8/8 w - - 0 1", "d4", BLACK, False, "bp d5 not d4"),
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# Knights
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("8/8/8/3n4/8/8/8/8 w - - 0 1", "f4", BLACK, True, "bn d5 -> f4"),
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("8/8/8/3n4/8/8/8/8 w - - 0 1", "e7", BLACK, True, "bn d5 -> e7"),
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("8/8/8/3n4/8/8/8/8 w - - 0 1", "e5", BLACK, False, "bn d5 not e5"),
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# Bishops (wB d4)
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("8/8/8/8/3B4/8/8/8 w - - 0 1", "c5", WHITE, True, "wB d4 -> c5"),
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("8/8/8/8/3B4/8/8/8 w - - 0 1", "e5", WHITE, True, "wB d4 -> e5"),
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# Rooks (wR e4)
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("8/8/8/8/4R3/8/8/8 w - - 0 1", "e8", WHITE, True, "wR e4 -> e8 clear"),
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("4k3/4p3/8/8/4R3/8/8/8 w - - 0 1", "e8", WHITE, False, "wR e4 blocked by pe7"),
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("4k3/4p3/8/8/4R3/8/8/8 w - - 0 1", "e7", WHITE, True, "wR e4 blocked can attack pawn on e7"),
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("8/8/8/8/4R3/8/8/8 w - - 0 1", "a4", WHITE, True, "wR e4 -> a4"),
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# Queens (wQ d4)
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("8/8/8/8/3Q4/8/8/8 w - - 0 1", "h8", WHITE, True, "wQ d4 -> h8"),
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("8/8/8/8/3Q4/8/8/8 w - - 0 1", "d8", WHITE, True, "wQ d4 -> d8"),
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# Kings (bk e4)
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("8/8/8/8/4k3/8/8/4K3 w - - 0 1", "e3", BLACK, True, "bk e4 -> e3"),
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("8/8/8/8/4k3/8/8/4K3 w - - 0 1", "g4", BLACK, False, "bk e4 not g4"),
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# Edge knights (bn a1)
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("8/8/8/8/8/8/8/n7 w - - 0 1", "b3", BLACK, True, "bn a1 -> b3"),
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("8/8/8/8/8/8/8/n7 w - - 0 1", "c2", BLACK, True, "bn a1 -> c2"),
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("8/8/8/8/8/8/8/n7 w - - 0 1", "a2", BLACK, False, "bn a1 not a2"),
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]
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for fen, sq_str, by, expected, msg in cases:
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with self.subTest(msg=msg, fen=fen, sq=sq_str, by=by):
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b = Board()
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self.load_fen(fen, board=b)
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got = bool(is_square_attacked(b, sq(sq_str), by))
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self.assertEqual(expected, got, msg)
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def test_in_check(self):
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cases = [
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# Unblocked slider (Qe2 checks e8)
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("4k3/8/8/8/8/8/4Q3/4K3 b - - 0 1", BLACK, True, "Qe2 -> e8"),
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# Blocked by pe7
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("4k3/4p3/8/8/8/8/4Q3/4K3 b - - 0 1", BLACK, False, "Qe2 blocked by pe7"),
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# Knight check (Nc7 checks e8)
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("4k3/2N5/8/8/8/8/8/4K3 b - - 0 1", BLACK, True, "Nc7 -> e8"),
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# Pawn check: bp e5 checks f4 (WK on f4)
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("4k3/8/8/4p3/5K2/8/8/8 b - - 0 1", WHITE, True, "bp e5 -> f4"),
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# Not checking WK e1
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("4k3/8/8/4p3/8/8/8/4K3 b - - 0 1", WHITE, False, "bp e5 not e1"),
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# King adjacency (illegal but detected)
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# Ensure that this case does not make it through a legality filter.
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("8/8/8/8/8/8/4k3/4K3 w - - 0 1", WHITE, True, "BK e2 checks WK e1"),
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# Double check (Qe2 + Nc7 vs BK e8)
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("4k3/2N5/8/8/8/8/4Q3/4K3 b - - 0 1", BLACK, True, "double check still true"),
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]
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for fen, side, expected, msg in cases:
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with self.subTest(msg=msg, fen=fen, side=side):
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b = Board()
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self.load_fen(fen, board=b)
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actual = bool(is_in_check(b, side))
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self.assertEqual(expected, actual, msg)
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def test_attackers_to_popcount(self):
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cases = [
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# Bishop on d4, adjacent enemies on each ray → 4 attackers
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("8/8/8/2p1p3/3B4/2p1p3/8/8 w - - 0 1", "d4", BLACK, 2, "adjacent enemies on c5,e5,c3,e3"),
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]
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for fen, sq_str, by, expected_cnt, msg in cases:
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with self.subTest(msg=msg, fen=fen, sq=sq_str, by=by):
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b = Board()
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self.load_fen(fen, board=b)
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mask = get_attackers_to(b, sq(sq_str), by)
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self.assertEqual(expected_cnt, int(mask).bit_count())
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