diff --git a/engine/include/bitboard.h b/engine/include/bitboard.h index 7ac5118..3d940a8 100644 --- a/engine/include/bitboard.h +++ b/engine/include/bitboard.h @@ -25,6 +25,39 @@ #define GET_BIT(bb, sq) ((bb) & (1ULL << (sq))) #define TOGGLE_BIT(bb, sq) ((bb) ^= (1ULL << (sq))) +// King castling helpers. +#define BB(sq) (1ULL << (sq)) + +// a1 = 0, h8 = 63 (rank*8 + file) +enum Square { + A1,B1,C1,D1,E1,F1,G1,H1, + A2,B2,C2,D2,E2,F2,G2,H2, + A3,B3,C3,D3,E3,F3,G3,H3, + A4,B4,C4,D4,E4,F4,G4,H4, + A5,B5,C5,D5,E5,F5,G5,H5, + A6,B6,C6,D6,E6,F6,G6,H6, + A7,B7,C7,D7,E7,F7,G7,H7, + A8,B8,C8,D8,E8,F8,G8,H8 +}; + +#define WK_EMPTY_MASK (BB(F1) | BB(G1)) +#define WQ_EMPTY_MASK (BB(B1) | BB(C1) | BB(D1)) +#define BK_EMPTY_MASK (BB(F8) | BB(G8)) +#define BQ_EMPTY_MASK (BB(B8) | BB(C8) | BB(D8)) + +// squares king is on / passes / lands (use for attacked-squares test later) +#define WK_THRU_MASK (BB(E1) | BB(F1) | BB(G1)) +#define WQ_THRU_MASK (BB(E1) | BB(D1) | BB(C1)) +#define BK_THRU_MASK (BB(E8) | BB(F8) | BB(G8)) +#define BQ_THRU_MASK (BB(E8) | BB(D8) | BB(C8)) + +// king target squares +#define WK_TO G1 +#define WQ_TO C1 +#define BK_TO G8 +#define BQ_TO C8 + + enum Color { WHITE = 0, BLACK = 1, BOTH = 2 }; enum Piece { P, N, B, R, Q, K, // 0..5 white