Add fen loader and a test script for c
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@@ -52,6 +52,7 @@ struct Board {
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int fullmove_number;
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int fullmove_number;
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};
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};
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void create_knight_attack_cache(void);
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void create_knight_attack_cache();
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void create_pawn_attack_cache(void);
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void create_pawn_attack_cache();
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void create_king_attack_cache(void);
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void create_king_attack_cache();
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void print_board();
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1
engine/include/fen.h
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1
engine/include/fen.h
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@@ -0,0 +1 @@
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int load_fen();
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@@ -1,4 +1,5 @@
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#include "bitboard.h"
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#include "bitboard.h"
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#include <stdio.h>
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uint64_t PAWN_ATTACKS[2][64];
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uint64_t PAWN_ATTACKS[2][64];
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uint64_t KNIGHT_ATTACKS[64];
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uint64_t KNIGHT_ATTACKS[64];
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@@ -59,3 +60,44 @@ void create_king_attack_cache(void) {
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KING_ATTACKS[sq] = mask;
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KING_ATTACKS[sq] = mask;
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}
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}
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}
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}
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static int first_set_index(uint64_t bb) {
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for (int i = 0; i < 64; ++i) {
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if ((bb >> i) & 1ULL) return i;
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}
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return -1;
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}
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static int pop_lsb_index(uint64_t *bb) {
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if (*bb == 0) return -1;
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int idx = first_set_index(*bb);
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// Clears bit.
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*bb &= ~(1ULL << idx);
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return idx;
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}
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void print_board(const struct Board *b) {
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static const char PIECE_CH[12] = {
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'P','N','B','R','Q','K',
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'p','n','b','r','q','k'
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};
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char grid[64];
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for (int i = 0; i < 64; ++i) grid[i] = '.';
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for (int p = 0; p < 12; ++p) {
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uint64_t bb = b->pieces[p];
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while (bb) {
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int sq = pop_lsb_index(&bb);
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grid[sq] = PIECE_CH[p];
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}
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}
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for (int r = 7; r >= 0; --r) {
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for (int f = 0; f < 8; ++f) {
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putchar(grid[r * 8 + f]);
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if (f < 7) putchar(' ');
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}
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putchar('\n');
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}
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}
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@@ -21,6 +21,10 @@ int char_to_piece_index(char c) {
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}
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}
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int load_fen(struct Board *board, const char *fen) {
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int load_fen(struct Board *board, const char *fen) {
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// Reset the board first. Weird behavior when not zeroed.
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memset(board, 0, sizeof *board);
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board->ep_square = -1;
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int rank = 7, file = 0;
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int rank = 7, file = 0;
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const char *ptr = fen;
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const char *ptr = fen;
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33
engine/src/test.c
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33
engine/src/test.c
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@@ -0,0 +1,33 @@
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/**
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A quick test script to debug and visually inspect functions
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and operations.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "bitboard.h"
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#include "fen.h"
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static int popcount64(uint64_t x){ int c=0; while(x){ x&=x-1; ++c; } return c; }
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static const char NAME[12] = {'P','N','B','R','Q','K','p','n','b','r','q','k'};
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int main(void) {
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const char *fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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struct Board b;
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int rc = load_fen(&b, fen);
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for (int i=0;i<12;i++) printf("%c: %d\n", NAME[i], popcount64(b.pieces[i]));
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if (rc != 0) {
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fprintf(stderr, "load_fen failed (rc=%d) for FEN:\n%s\n", rc, fen);
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return 1;
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}
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print_board(&b);
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return 0;
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}
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22
makefile
22
makefile
@@ -7,11 +7,17 @@ INCDIR := engine/include
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BUILDDIR := build
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BUILDDIR := build
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LIBNAME := libchess
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LIBNAME := libchess
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SRC := $(wildcard $(SRCDIR)/*.c)
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# Exclude test.c from the shared lib build
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SRC := $(filter-out $(SRCDIR)/test.c,$(wildcard $(SRCDIR)/*.c))
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OBJ := $(patsubst $(SRCDIR)/%.c,$(BUILDDIR)/%.o,$(SRC))
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OBJ := $(patsubst $(SRCDIR)/%.c,$(BUILDDIR)/%.o,$(SRC))
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LIB := $(BUILDDIR)/$(LIBNAME).so
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LIB := $(BUILDDIR)/$(LIBNAME).so
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.PHONY: all clean test
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# ---- test executable (engine/src/test.c) ----
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TESTSRC := $(SRCDIR)/test.c
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TESTOBJ := $(BUILDDIR)/test.o
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TESTBIN := $(BUILDDIR)/print_board
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.PHONY: all clean test test-exe run
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all: $(LIB)
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all: $(LIB)
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@@ -24,6 +30,17 @@ $(BUILDDIR)/%.o: $(SRCDIR)/%.c | $(BUILDDIR)
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$(LIB): $(OBJ)
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$(LIB): $(OBJ)
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$(CC) $(LDFLAGS) -o $@ $^
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$(CC) $(LDFLAGS) -o $@ $^
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c-test-exe: $(TESTBIN)
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$(TESTOBJ): $(TESTSRC) | $(BUILDDIR)
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$(CC) -std=c11 -Wall -Wextra -O2 -I$(INCDIR) -c $< -o $@
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$(TESTBIN): $(TESTOBJ) $(LIB)
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$(CC) -O2 -o $@ $(TESTOBJ) -L$(BUILDDIR) -lchess -Wl,-rpath,'$$ORIGIN'
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run-c-test: test-exe
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LD_LIBRARY_PATH=$(BUILDDIR) $(TESTBIN) $(FEN)
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clean:
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clean:
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@echo "Cleaning build and Python caches..."
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@echo "Cleaning build and Python caches..."
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@rm -rf $(BUILDDIR)
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@rm -rf $(BUILDDIR)
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@@ -31,7 +48,6 @@ clean:
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@find . -type d -name ".pytest_cache" -exec rm -rf {} +
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@find . -type d -name ".pytest_cache" -exec rm -rf {} +
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@find . -type f \( -name "*.pyc" -o -name "*.pyo" \) -delete
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@find . -type f \( -name "*.pyc" -o -name "*.pyo" \) -delete
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# Always rebuild, and always clean afterward (even if tests fail)
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test:
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test:
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@$(MAKE) clean
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@$(MAKE) clean
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@$(MAKE) all
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@$(MAKE) all
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