add-fen-loader (#5)
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Reviewed-on: #5 Co-authored-by: Josh <josh@joshuaschuett.com> Co-committed-by: Josh <josh@joshuaschuett.com>
This commit is contained in:
@@ -20,8 +20,16 @@
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#define RANK_7 0x00FF000000000000ULL
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#define RANK_8 0xFF00000000000000ULL
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enum Color { WHITE = 0, BLACK = 1 };
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enum Piece { PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, PIECE_N = 6 };
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#define SET_BIT(bb, sq) ((bb) |= (1ULL << (sq)))
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#define CLEAR_BIT(bb, sq) ((bb) &= ~(1ULL << (sq)))
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#define GET_BIT(bb, sq) ((bb) & (1ULL << (sq)))
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#define TOGGLE_BIT(bb, sq) ((bb) ^= (1ULL << (sq)))
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enum Color { WHITE = 0, BLACK = 1, BOTH = 2 };
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enum Piece {
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P, N, B, R, Q, K, // 0..5 white
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p, n, b, r, q, k // 6..11 black
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};
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enum Castling {
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CASTLE_WK = 1 << 0,
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@@ -31,20 +39,20 @@ enum Castling {
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};
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struct Board {
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uint64_t bb[2][PIECE_N]; // Each set of pieces get a bitboard for each player.
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uint64_t occ[2]; // Color occupancy bitboards.
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uint64_t occ_both; // occ[WHITE] | occ[BLACK]
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uint64_t pieces[12]; // Each set of pieces get a bitboard for each player.
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uint64_t occ[3]; // Color occupancy bitboards.
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uint64_t king_square[2];
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uint8_t castling;
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uint64_t ep_square;
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uint8_t castling_rights;
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int ep_square;
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enum Color side_to_move;
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uint16_t halfmove_clock;
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uint16_t fullmove_number;
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int halfmove_clock;
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int fullmove_number;
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};
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void create_knight_attack_cache(void);
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void create_pawn_attack_cache(void);
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void create_king_attack_cache(void);
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void create_knight_attack_cache();
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void create_pawn_attack_cache();
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void create_king_attack_cache();
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void print_board();
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1
engine/include/fen.h
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1
engine/include/fen.h
Normal file
@@ -0,0 +1 @@
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int load_fen();
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@@ -1,4 +1,5 @@
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#include "bitboard.h"
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#include <stdio.h>
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uint64_t PAWN_ATTACKS[2][64];
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uint64_t KNIGHT_ATTACKS[64];
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@@ -59,3 +60,44 @@ void create_king_attack_cache(void) {
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KING_ATTACKS[sq] = mask;
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}
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}
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static int first_set_index(uint64_t bb) {
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for (int i = 0; i < 64; ++i) {
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if ((bb >> i) & 1ULL) return i;
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}
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return -1;
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}
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static int pop_lsb_index(uint64_t *bb) {
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if (*bb == 0) return -1;
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int idx = first_set_index(*bb);
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// Clears bit.
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*bb &= ~(1ULL << idx);
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return idx;
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}
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void print_board(const struct Board *b) {
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static const char PIECE_CH[12] = {
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'P','N','B','R','Q','K',
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'p','n','b','r','q','k'
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};
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char grid[64];
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for (int i = 0; i < 64; ++i) grid[i] = '.';
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for (int p = 0; p < 12; ++p) {
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uint64_t bb = b->pieces[p];
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while (bb) {
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int sq = pop_lsb_index(&bb);
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grid[sq] = PIECE_CH[p];
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}
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}
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for (int r = 7; r >= 0; --r) {
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for (int f = 0; f < 8; ++f) {
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putchar(grid[r * 8 + f]);
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if (f < 7) putchar(' ');
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}
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putchar('\n');
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}
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}
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120
engine/src/fen.c
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120
engine/src/fen.c
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@@ -0,0 +1,120 @@
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#include <stdio.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include "bitboard.h"
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int square_index(int file, int rank) {
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return rank*8 + file;
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}
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int char_to_piece_index(char c) {
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switch (c) {
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case 'P': return P; case 'N': return N; case 'B': return B;
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case 'R': return R; case 'Q': return Q; case 'K': return K;
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case 'p': return p; case 'n': return n; case 'b': return b;
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case 'r': return r; case 'q': return q; case 'k': return k;
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default: return -1;
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}
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}
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int load_fen(struct Board *board, const char *fen) {
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// Reset the board first. Weird behavior when not zeroed.
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memset(board, 0, sizeof *board);
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board->ep_square = -1;
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int rank = 7, file = 0;
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const char *ptr = fen;
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// Place pieces into the board.
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while (*ptr && *ptr != ' ') {
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if (isdigit(*ptr)) {
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file += *ptr - '0';
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ptr++;
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} else if (isalpha(*ptr)) {
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if (file >= 8) return -1;
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int piece = char_to_piece_index(*ptr);
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if (piece == -1) return -1;
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SET_BIT(board->pieces[piece], rank * 8 + file);
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file++;
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ptr++;
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} else if (*ptr == '/') {
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// Each rank must have exactly 8 files
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if (file != 8) return -1;
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rank--;
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file = 0;
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ptr++;
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} else {
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// Unexpected character
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return -1;
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}
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}
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if (rank != 0 || file != 8) return -1;
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ptr++;
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// Side to move.
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if (*ptr != 'w' && *ptr != 'b') return -1;
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board->side_to_move = (*ptr == 'w') ? WHITE : BLACK;
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ptr += 2;
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// Castling rights.
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board->castling_rights = 0;
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while (*ptr && *ptr != ' ') {
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switch (*ptr) {
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case 'K': board->castling_rights |= CASTLE_WK; break;
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case 'Q': board->castling_rights |= CASTLE_WQ; break;
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case 'k': board->castling_rights |= CASTLE_BK; break;
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case 'q': board->castling_rights |= CASTLE_BQ; break;
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case '-': break;
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default: return -1;
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}
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ptr++;
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}
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if (*ptr != ' ') return -1;
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ptr++;
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// En Passant square.
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if (*ptr == '-') {
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board->ep_square = -1;
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ptr += 2;
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} else {
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if (ptr[0] < 'a' || ptr[0] > 'h' || ptr[1] < '1' || ptr[1] > '8') return -1;
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// Strict FEN: Rank must be 3 or 6.
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char rank_char = ptr[1];
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if (rank_char != '3' && rank_char != '6') return -1;
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int file = ptr[0] - 'a';
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int rank = ptr[1] - '1';
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board->ep_square = square_index(file, rank);
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ptr += 3;
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}
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// Parse halfmove clock for the game.
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board->halfmove_clock = atoi(ptr);
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while (*ptr && *ptr != ' ') ptr++;
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if (*ptr == ' ') ptr++;
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// Parse the fullmove number.
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board->fullmove_number = atoi(ptr);
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int num_pieces = 6;
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for (int i = 0; i < num_pieces; i++) {
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board->occ[WHITE] |= board->pieces[i]; // white
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board->occ[BLACK] |= board->pieces[i + 6]; // black
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}
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board->occ[BOTH] = board->occ[WHITE] | board->occ[BLACK];
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return 0;
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}
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33
engine/src/test.c
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33
engine/src/test.c
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@@ -0,0 +1,33 @@
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/**
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A quick test script to debug and visually inspect functions
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and operations.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "bitboard.h"
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#include "fen.h"
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static int popcount64(uint64_t x){ int c=0; while(x){ x&=x-1; ++c; } return c; }
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static const char NAME[12] = {'P','N','B','R','Q','K','p','n','b','r','q','k'};
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int main(void) {
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const char *fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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struct Board b;
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int rc = load_fen(&b, fen);
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for (int i=0;i<12;i++) printf("%c: %d\n", NAME[i], popcount64(b.pieces[i]));
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if (rc != 0) {
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fprintf(stderr, "load_fen failed (rc=%d) for FEN:\n%s\n", rc, fen);
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return 1;
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}
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print_board(&b);
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return 0;
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}
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51
makefile
51
makefile
@@ -1,5 +1,3 @@
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# Makefile at project root
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CC := gcc
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CFLAGS := -O3 -fPIC -Wall -Wextra
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LDFLAGS := -shared
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@@ -9,38 +7,51 @@ INCDIR := engine/include
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BUILDDIR := build
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LIBNAME := libchess
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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SOEXT := dylib
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else
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SOEXT := so
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endif
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SRC := $(wildcard $(SRCDIR)/*.c)
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# Exclude test.c from the shared lib build
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SRC := $(filter-out $(SRCDIR)/test.c,$(wildcard $(SRCDIR)/*.c))
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OBJ := $(patsubst $(SRCDIR)/%.c,$(BUILDDIR)/%.o,$(SRC))
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LIB := $(BUILDDIR)/$(LIBNAME).$(SOEXT)
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LIB := $(BUILDDIR)/$(LIBNAME).so
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.PHONY: all clean clean-pycache test
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# ---- test executable (engine/src/test.c) ----
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TESTSRC := $(SRCDIR)/test.c
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TESTOBJ := $(BUILDDIR)/test.o
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TESTBIN := $(BUILDDIR)/print_board
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.PHONY: all clean test test-exe run
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all: $(LIB)
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$(BUILDDIR):
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@mkdir -p $(BUILDDIR)
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# compile each .c into build/*.o
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$(BUILDDIR)/%.o: $(SRCDIR)/%.c | $(BUILDDIR)
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$(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
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# link shared library
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$(LIB): $(OBJ)
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$(CC) $(LDFLAGS) -o $@ $^
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c-test-exe: $(TESTBIN)
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$(TESTOBJ): $(TESTSRC) | $(BUILDDIR)
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$(CC) -std=c11 -Wall -Wextra -O2 -I$(INCDIR) -c $< -o $@
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$(TESTBIN): $(TESTOBJ) $(LIB)
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$(CC) -O2 -o $@ $(TESTOBJ) -L$(BUILDDIR) -lchess -Wl,-rpath,'$$ORIGIN'
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run-c-test: test-exe
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LD_LIBRARY_PATH=$(BUILDDIR) $(TESTBIN) $(FEN)
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clean:
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@echo "Cleaning Python caches..."
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@find . -type d -name "__pycache__" -exec rm -rf {} +
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@find . -type d -name ".pytest_cache" -exec rm -rf {} +
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@echo "Cleaning build and Python caches..."
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@rm -rf $(BUILDDIR)
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@find . -type d -name "__pycache__" -exec rm -rf {} +
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@find . -type d -name ".pytest_cache" -exec rm -rf {} +
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@find . -type f \( -name "*.pyc" -o -name "*.pyo" \) -delete
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# run Python unit tests
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test: all
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python3 -m unittest -v && $(MAKE) clean
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test:
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@$(MAKE) clean
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@$(MAKE) all
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@python3 -m unittest -v; \
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status=$$?; \
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$(MAKE) clean; \
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exit $$status
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104
test/test_fen_loader.py
Normal file
104
test/test_fen_loader.py
Normal file
@@ -0,0 +1,104 @@
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import ctypes
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from test.base import ChessLibTestBase
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from test.base import BLACK
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from test.base import WHITE
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from test.base import sq
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from test.base import popcount
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class Board(ctypes.Structure):
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_fields_ = [
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("pieces", ctypes.c_uint64 * 12),
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("occ", ctypes.c_uint64 * 3),
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("king_square", ctypes.c_uint64 * 2),
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("castling_rights", ctypes.c_uint8),
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("ep_square", ctypes.c_int),
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("side_to_move", ctypes.c_int),
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("halfmove_clock", ctypes.c_int),
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("fullmove_number", ctypes.c_int),
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]
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class FenTests(ChessLibTestBase):
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@classmethod
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def setUpClass(cls):
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super().setUpClass()
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cls.lib.load_fen.argtypes = [ctypes.POINTER(Board), ctypes.c_char_p]
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cls.lib.load_fen.restype = ctypes.c_int
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def rank_mask(self, r):
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return sum(1 << (r*8 + f) for f in range(8))
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def test_startpos_fields_and_occupancies(self):
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fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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b = Board()
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self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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self.assertEqual(b.side_to_move, WHITE)
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self.assertEqual(b.castling_rights, 0b1111) # KQkq
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self.assertEqual(b.ep_square, -1)
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self.assertEqual(b.halfmove_clock, 0)
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self.assertEqual(b.fullmove_number, 1)
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white_expected = self.rank_mask(0) | self.rank_mask(1) # ranks 1 & 2
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black_expected = self.rank_mask(6) | self.rank_mask(7) # ranks 7 & 8
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self.assertEqual(int(b.occ[WHITE]), white_expected)
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self.assertEqual(int(b.occ[BLACK]), black_expected)
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self.assertEqual(int(b.occ[2]), white_expected | black_expected)
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self.assertEqual(popcount(int(b.occ[WHITE])), 16)
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self.assertEqual(popcount(int(b.occ[BLACK])), 16)
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def test_castling_flags_parsing(self):
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fen = "r3k2r/8/8/8/8/8/8/R3K2R b KQkq - 5 42"
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b = Board()
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self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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self.assertEqual(b.side_to_move, BLACK)
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self.assertEqual(b.castling_rights, 0b1111)
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self.assertEqual(b.halfmove_clock, 5)
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self.assertEqual(b.fullmove_number, 42)
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def test_en_passant_targets(self):
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# EP at e6, black to move
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fen1 = "8/8/8/3pP3/8/8/8/8 b KQkq e6 0 1"
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b1 = Board()
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self.lib.load_fen(ctypes.byref(b1), fen1.encode("ascii"))
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self.assertEqual(b1.side_to_move, BLACK)
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self.assertEqual(b1.ep_square, sq("e6"))
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# EP at d3, white to move
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fen2 = "8/8/8/8/3Pp3/8/8/8 w KQkq d3 12 7"
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b2 = Board()
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self.lib.load_fen(ctypes.byref(b2), fen2.encode("ascii"))
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self.assertEqual(b2.side_to_move, WHITE)
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self.assertEqual(b2.ep_square, sq("d3"))
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def test_malformed_piece_field(self):
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# rank sums wrong (9 on a rank), bad char, missing separators
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bad = [
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"9/8/8/8/8/8/8/8 w - - 0 1",
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"8/8/8/8/8/8/8/7x w - - 0 1",
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"8/8/8/8/8/8/8/8w - - 0 1",
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]
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for fen in bad:
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b = Board()
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r = self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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self.assertEqual(r, -1)
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def test_malformed_side_castling_ep(self):
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bad = [
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"8/8/8/8/8/8/8/8 x - - 0 1", # bad side
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"8/8/8/8/8/8/8/8 w KX - 0 1", # bad castling char
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"8/8/8/8/8/8/8/8 w - j9 0 1", # bad EP square
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"8/8/8/8/8/8/8/8 w - e4 0 1", # EP not rank 3/6 (your code allows any 1..8; consider tightening)
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]
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for fen in bad:
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b = Board()
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r = self.lib.load_fen(ctypes.byref(b), fen.encode("ascii"))
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self.assertEqual(r, -1)
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