add-fen-loader (#5)
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Python tests (make) / test (push) Successful in 10s
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Python tests (make) / test (push) Successful in 10s
Reviewed-on: #5 Co-authored-by: Josh <josh@joshuaschuett.com> Co-committed-by: Josh <josh@joshuaschuett.com>
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120
engine/src/fen.c
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120
engine/src/fen.c
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#include <stdio.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include "bitboard.h"
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int square_index(int file, int rank) {
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return rank*8 + file;
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}
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int char_to_piece_index(char c) {
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switch (c) {
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case 'P': return P; case 'N': return N; case 'B': return B;
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case 'R': return R; case 'Q': return Q; case 'K': return K;
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case 'p': return p; case 'n': return n; case 'b': return b;
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case 'r': return r; case 'q': return q; case 'k': return k;
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default: return -1;
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}
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}
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int load_fen(struct Board *board, const char *fen) {
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// Reset the board first. Weird behavior when not zeroed.
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memset(board, 0, sizeof *board);
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board->ep_square = -1;
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int rank = 7, file = 0;
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const char *ptr = fen;
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// Place pieces into the board.
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while (*ptr && *ptr != ' ') {
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if (isdigit(*ptr)) {
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file += *ptr - '0';
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ptr++;
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} else if (isalpha(*ptr)) {
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if (file >= 8) return -1;
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int piece = char_to_piece_index(*ptr);
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if (piece == -1) return -1;
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SET_BIT(board->pieces[piece], rank * 8 + file);
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file++;
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ptr++;
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} else if (*ptr == '/') {
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// Each rank must have exactly 8 files
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if (file != 8) return -1;
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rank--;
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file = 0;
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ptr++;
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} else {
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// Unexpected character
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return -1;
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}
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}
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if (rank != 0 || file != 8) return -1;
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ptr++;
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// Side to move.
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if (*ptr != 'w' && *ptr != 'b') return -1;
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board->side_to_move = (*ptr == 'w') ? WHITE : BLACK;
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ptr += 2;
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// Castling rights.
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board->castling_rights = 0;
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while (*ptr && *ptr != ' ') {
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switch (*ptr) {
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case 'K': board->castling_rights |= CASTLE_WK; break;
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case 'Q': board->castling_rights |= CASTLE_WQ; break;
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case 'k': board->castling_rights |= CASTLE_BK; break;
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case 'q': board->castling_rights |= CASTLE_BQ; break;
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case '-': break;
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default: return -1;
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}
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ptr++;
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}
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if (*ptr != ' ') return -1;
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ptr++;
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// En Passant square.
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if (*ptr == '-') {
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board->ep_square = -1;
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ptr += 2;
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} else {
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if (ptr[0] < 'a' || ptr[0] > 'h' || ptr[1] < '1' || ptr[1] > '8') return -1;
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// Strict FEN: Rank must be 3 or 6.
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char rank_char = ptr[1];
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if (rank_char != '3' && rank_char != '6') return -1;
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int file = ptr[0] - 'a';
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int rank = ptr[1] - '1';
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board->ep_square = square_index(file, rank);
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ptr += 3;
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}
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// Parse halfmove clock for the game.
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board->halfmove_clock = atoi(ptr);
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while (*ptr && *ptr != ' ') ptr++;
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if (*ptr == ' ') ptr++;
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// Parse the fullmove number.
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board->fullmove_number = atoi(ptr);
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int num_pieces = 6;
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for (int i = 0; i < num_pieces; i++) {
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board->occ[WHITE] |= board->pieces[i]; // white
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board->occ[BLACK] |= board->pieces[i + 6]; // black
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}
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board->occ[BOTH] = board->occ[WHITE] | board->occ[BLACK];
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return 0;
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}
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