add-fen-loader (#5)
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Reviewed-on: #5
Co-authored-by: Josh <josh@joshuaschuett.com>
Co-committed-by: Josh <josh@joshuaschuett.com>
This commit is contained in:
2025-08-16 16:51:53 +00:00
committed by Josh
parent b9d2f096e0
commit c02ec7875d
7 changed files with 351 additions and 32 deletions

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@@ -1,4 +1,5 @@
#include "bitboard.h"
#include <stdio.h>
uint64_t PAWN_ATTACKS[2][64];
uint64_t KNIGHT_ATTACKS[64];
@@ -58,4 +59,45 @@ void create_king_attack_cache(void) {
KING_ATTACKS[sq] = mask;
}
}
static int first_set_index(uint64_t bb) {
for (int i = 0; i < 64; ++i) {
if ((bb >> i) & 1ULL) return i;
}
return -1;
}
static int pop_lsb_index(uint64_t *bb) {
if (*bb == 0) return -1;
int idx = first_set_index(*bb);
// Clears bit.
*bb &= ~(1ULL << idx);
return idx;
}
void print_board(const struct Board *b) {
static const char PIECE_CH[12] = {
'P','N','B','R','Q','K',
'p','n','b','r','q','k'
};
char grid[64];
for (int i = 0; i < 64; ++i) grid[i] = '.';
for (int p = 0; p < 12; ++p) {
uint64_t bb = b->pieces[p];
while (bb) {
int sq = pop_lsb_index(&bb);
grid[sq] = PIECE_CH[p];
}
}
for (int r = 7; r >= 0; --r) {
for (int f = 0; f < 8; ++f) {
putchar(grid[r * 8 + f]);
if (f < 7) putchar(' ');
}
putchar('\n');
}
}

120
engine/src/fen.c Normal file
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@@ -0,0 +1,120 @@
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include "bitboard.h"
int square_index(int file, int rank) {
return rank*8 + file;
}
int char_to_piece_index(char c) {
switch (c) {
case 'P': return P; case 'N': return N; case 'B': return B;
case 'R': return R; case 'Q': return Q; case 'K': return K;
case 'p': return p; case 'n': return n; case 'b': return b;
case 'r': return r; case 'q': return q; case 'k': return k;
default: return -1;
}
}
int load_fen(struct Board *board, const char *fen) {
// Reset the board first. Weird behavior when not zeroed.
memset(board, 0, sizeof *board);
board->ep_square = -1;
int rank = 7, file = 0;
const char *ptr = fen;
// Place pieces into the board.
while (*ptr && *ptr != ' ') {
if (isdigit(*ptr)) {
file += *ptr - '0';
ptr++;
} else if (isalpha(*ptr)) {
if (file >= 8) return -1;
int piece = char_to_piece_index(*ptr);
if (piece == -1) return -1;
SET_BIT(board->pieces[piece], rank * 8 + file);
file++;
ptr++;
} else if (*ptr == '/') {
// Each rank must have exactly 8 files
if (file != 8) return -1;
rank--;
file = 0;
ptr++;
} else {
// Unexpected character
return -1;
}
}
if (rank != 0 || file != 8) return -1;
ptr++;
// Side to move.
if (*ptr != 'w' && *ptr != 'b') return -1;
board->side_to_move = (*ptr == 'w') ? WHITE : BLACK;
ptr += 2;
// Castling rights.
board->castling_rights = 0;
while (*ptr && *ptr != ' ') {
switch (*ptr) {
case 'K': board->castling_rights |= CASTLE_WK; break;
case 'Q': board->castling_rights |= CASTLE_WQ; break;
case 'k': board->castling_rights |= CASTLE_BK; break;
case 'q': board->castling_rights |= CASTLE_BQ; break;
case '-': break;
default: return -1;
}
ptr++;
}
if (*ptr != ' ') return -1;
ptr++;
// En Passant square.
if (*ptr == '-') {
board->ep_square = -1;
ptr += 2;
} else {
if (ptr[0] < 'a' || ptr[0] > 'h' || ptr[1] < '1' || ptr[1] > '8') return -1;
// Strict FEN: Rank must be 3 or 6.
char rank_char = ptr[1];
if (rank_char != '3' && rank_char != '6') return -1;
int file = ptr[0] - 'a';
int rank = ptr[1] - '1';
board->ep_square = square_index(file, rank);
ptr += 3;
}
// Parse halfmove clock for the game.
board->halfmove_clock = atoi(ptr);
while (*ptr && *ptr != ' ') ptr++;
if (*ptr == ' ') ptr++;
// Parse the fullmove number.
board->fullmove_number = atoi(ptr);
int num_pieces = 6;
for (int i = 0; i < num_pieces; i++) {
board->occ[WHITE] |= board->pieces[i]; // white
board->occ[BLACK] |= board->pieces[i + 6]; // black
}
board->occ[BOTH] = board->occ[WHITE] | board->occ[BLACK];
return 0;
}

33
engine/src/test.c Normal file
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@@ -0,0 +1,33 @@
/**
A quick test script to debug and visually inspect functions
and operations.
*/
#include <stdio.h>
#include <string.h>
#include "bitboard.h"
#include "fen.h"
static int popcount64(uint64_t x){ int c=0; while(x){ x&=x-1; ++c; } return c; }
static const char NAME[12] = {'P','N','B','R','Q','K','p','n','b','r','q','k'};
int main(void) {
const char *fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
struct Board b;
int rc = load_fen(&b, fen);
for (int i=0;i<12;i++) printf("%c: %d\n", NAME[i], popcount64(b.pieces[i]));
if (rc != 0) {
fprintf(stderr, "load_fen failed (rc=%d) for FEN:\n%s\n", rc, fen);
return 1;
}
print_board(&b);
return 0;
}