diff --git a/.gitea/workflows/run-tests.yml b/.gitea/workflows/run-tests.yml
new file mode 100644
index 0000000..b2f2b27
--- /dev/null
+++ b/.gitea/workflows/run-tests.yml
@@ -0,0 +1,43 @@
+name: Python tests (make)
+
+on:
+ push:
+ branches: ["**"]
+ pull_request:
+ workflow_dispatch:
+
+jobs:
+ test:
+ runs-on: ubuntu-22.04
+ container: mcr.microsoft.com/devcontainers/python:3.11
+
+ steps:
+ - name: Install Node (and git/make) inside container
+ run: |
+ set -eux
+ apt-get update
+ # add gcc & toolchain while keeping your originals
+ apt-get install -y --no-install-recommends curl ca-certificates git build-essential make
+ curl -fsSL https://deb.nodesource.com/setup_20.x | bash -
+ apt-get install -y --no-install-recommends nodejs
+ node -v
+ rm -rf /var/lib/apt/lists/*
+
+ - name: Checkout
+ uses: actions/checkout@v4
+
+ - name: Install dependencies
+ if: hashFiles('requirements.txt') != ''
+ run: |
+ python -m pip install --upgrade pip
+ pip install -r requirements.txt
+
+ - name: Show Python info
+ run: |
+ python --version
+ pip --version || true
+
+ - name: Run tests via make
+ env:
+ LD_LIBRARY_PATH: build
+ run: make test
\ No newline at end of file
diff --git a/README.md b/README.md
index 85be545..848afcb 100644
--- a/README.md
+++ b/README.md
@@ -1 +1,20 @@
-The goal of this project is to build a clean, fast chess engine in C that starts from a FEN string and produces fully legal moves, verified via PERFT for correctness and speed. It uses a bitboard architecture with precomputed attack caches (pawns, knights, king; sliders later) and a small, well-structured codebase that’s easy to extend. The emphasis is on correctness-first approach (FEN → board → legal movegen → perft). Later, we will incorporate different algorithms and methods of evaluating chess positions to enable an AI player.
\ No newline at end of file
+# Chess Engine in C — Project Goal
+
+Build a clean, fast chess engine in C that starts from a FEN string and produces fully legal moves, verified via **PERFT** for correctness and speed.
+
+## Approach
+- **Correctness-first engine:** `FEN → board → legal movegen → PERFT`
+
+## Future Work
+- Incorporate algorithms and evaluation methods for chess positions to enable an **AI player**.
+
+- Build an API to facilitate chess games with the AI player over the web.
+ - Starting with a commandline client.
+ - Later building a web based client.
+
+## Chess Engine Programming & Information
+- **Chess Programming Wiki (CPW):**
+- **PERFT (definition & methodology):**
+- **PERFT Results & test positions:**
+- **FEN reference:**
+- **Bitboards**
\ No newline at end of file