add-piece-move-cache (#1)
Reviewed-on: #1 Co-authored-by: Josh <josh@joshuaschuett.com> Co-committed-by: Josh <josh@joshuaschuett.com>
This commit is contained in:
2
.gitignore
vendored
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.gitignore
vendored
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build
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__pycache__
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The goal of this project is to build a clean, fast chess engine in C that starts from a FEN string and produces fully legal moves, verified via PERFT for correctness and speed. It uses a bitboard architecture with precomputed attack caches (pawns, knights, king; sliders later) and a small, well-structured codebase that’s easy to extend. The emphasis is on correctness-first (FEN → board → legal movegen → perft), performance through cache-friendly data and simple hot paths, and portability with minimal dependencies. A lightweight Python test suite (via ctypes) checks known attack patterns and guardrails, and the design leaves room to add sliders, make/unmake, search (alpha–beta), and a UCI interface as follow-on milestones.
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The goal of this project is to build a clean, fast chess engine in C that starts from a FEN string and produces fully legal moves, verified via PERFT for correctness and speed. It uses a bitboard architecture with precomputed attack caches (pawns, knights, king; sliders later) and a small, well-structured codebase that’s easy to extend. The emphasis is on correctness-first approach (FEN → board → legal movegen → perft). Later, we will incorporate different algorithms and methods of evaluating chess positions to enable an AI player.
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engine/include/bitboard.h
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engine/include/bitboard.h
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#define FILE_A 0x0101010101010101ULL
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#define FILE_B 0x0202020202020202ULL
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#define FILE_C 0x0404040404040404ULL
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#define FILE_D 0x0808080808080808ULL
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#define FILE_E 0x1010101010101010ULL
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#define FILE_F 0x2020202020202020ULL
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#define FILE_G 0x4040404040404040ULL
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#define FILE_H 0x8080808080808080ULL
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#define RANK_1 0x00000000000000FFULL
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#define RANK_2 0x000000000000FF00ULL
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#define RANK_3 0x0000000000FF0000ULL
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#define RANK_4 0x00000000FF000000ULL
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#define RANK_5 0x000000FF00000000ULL
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#define RANK_6 0x0000FF0000000000ULL
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#define RANK_7 0x00FF000000000000ULL
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#define RANK_8 0xFF00000000000000ULL
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enum Color { WHITE = 0, BLACK = 1 };
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enum Piece { PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, PIECE_N = 6 };
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enum Castling {
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CASTLE_WK = 1 << 0,
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CASTLE_WQ = 1 << 1,
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CASTLE_BK = 1 << 2,
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CASTLE_BQ = 1 << 3
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};
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struct Board {
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uint64_t bb[2][PIECE_N]; // Each set of pieces get a bitboard for each player.
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uint64_t occ[2]; // Color occupancy bitboards.
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uint64_t occ_both; // occ[WHITE] | occ[BLACK]
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uint64_t king_square[2];
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uint8_t castling;
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uint64_t ep_square;
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enum Color side_to_move;
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uint16_t halfmove_clock;
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uint16_t fullmove_number;
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};
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void create_knight_attack_cache(void);
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void create_pawn_attack_cache(void);
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void create_king_attack_cache(void);
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61
engine/src/bitboard.c
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engine/src/bitboard.c
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#include "bitboard.h"
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uint64_t PAWN_ATTACKS[2][64];
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uint64_t KNIGHT_ATTACKS[64];
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uint64_t KING_ATTACKS[64];
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void create_knight_attack_cache(void) {
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for (int sq = 0; sq < 64; sq++) {
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uint64_t b = 1ULL << sq;
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uint64_t mask = 0ULL;
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mask |= (b & ~FILE_A) << 15;
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mask |= (b & ~FILE_H) << 17;
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mask |= (b & ~(FILE_A | FILE_B)) << 6;
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mask |= (b & ~(FILE_G | FILE_H)) << 10;
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mask |= (b & ~FILE_A) >> 17;
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mask |= (b & ~FILE_H) >> 15;
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mask |= (b & ~(FILE_A | FILE_B)) >> 10;
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mask |= (b & ~(FILE_G | FILE_H)) >> 6;
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KNIGHT_ATTACKS[sq] = mask;
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}
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}
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void create_pawn_attack_cache(void) {
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for (int sq = 0; sq < 64; sq++) {
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uint64_t b = 1ULL << sq;
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// White: NE (+9), NW (+7), but never from rank 8
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uint64_t w = ((b & ~FILE_H & ~RANK_8) << 9) | ((b & ~FILE_A & ~RANK_8) << 7);
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// Black: SE (-7), SW (-9), but never from rank 1
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uint64_t bl = ((b & ~FILE_H & ~RANK_1) >> 7) | ((b & ~FILE_A & ~RANK_1) >> 9);
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PAWN_ATTACKS[WHITE][sq] = w;
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PAWN_ATTACKS[BLACK][sq] = bl;
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}
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}
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void create_king_attack_cache(void) {
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for (int sq = 0; sq < 64; sq++) {
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uint64_t b = 1ULL << sq;
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uint64_t mask = 0ULL;
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// North / South
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mask |= (b & ~RANK_8) << 8;
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mask |= (b & ~RANK_1) >> 8;
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// East / West
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mask |= (b & ~FILE_H) << 1;
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mask |= (b & ~FILE_A) >> 1;
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// Diagonals
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mask |= (b & ~FILE_A & ~RANK_8) << 7;
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mask |= (b & ~FILE_H & ~RANK_8) << 9;
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mask |= (b & ~FILE_A & ~RANK_1) >> 9;
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mask |= (b & ~FILE_H & ~RANK_1) >> 7;
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KING_ATTACKS[sq] = mask;
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}
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}
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46
makefile
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makefile
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# Makefile at project root
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CC := gcc
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CFLAGS := -O3 -fPIC -Wall -Wextra
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LDFLAGS := -shared
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SRCDIR := engine/src
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INCDIR := engine/include
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BUILDDIR := build
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LIBNAME := libchess
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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SOEXT := dylib
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else
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SOEXT := so
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endif
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SRC := $(wildcard $(SRCDIR)/*.c)
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OBJ := $(patsubst $(SRCDIR)/%.c,$(BUILDDIR)/%.o,$(SRC))
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LIB := $(BUILDDIR)/$(LIBNAME).$(SOEXT)
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.PHONY: all clean clean-pycache test
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all: $(LIB)
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$(BUILDDIR):
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@mkdir -p $(BUILDDIR)
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# compile each .c into build/*.o
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$(BUILDDIR)/%.o: $(SRCDIR)/%.c | $(BUILDDIR)
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$(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
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# link shared library
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$(LIB): $(OBJ)
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$(CC) $(LDFLAGS) -o $@ $^
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clean:
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@echo "Cleaning Python caches..."
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@find . -type d -name "__pycache__" -exec rm -rf {} +
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@find . -type d -name ".pytest_cache" -exec rm -rf {} +
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@find . -type f \( -name "*.pyc" -o -name "*.pyo" \) -delete
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# run Python unit tests
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test: all
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python3 -m unittest -v && $(MAKE) clean
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0
test/__init__.py
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0
test/__init__.py
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test/base.py
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test/base.py
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import ctypes
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import platform
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import unittest
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from pathlib import Path
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WHITE, BLACK = 0, 1
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FILES = {c:i for i,c in enumerate("abcdefgh")}
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def sq(name: str) -> int:
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f = FILES[name[0].lower()]
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r = int(name[1]) - 1
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return f + 8 * r
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def bb_from(*algebraic):
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m = 0
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for s in algebraic:
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m |= (1 << sq(s))
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return m
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def popcount(x: int) -> int:
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return x.bit_count()
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def draw_bb(mask: int, origin: int | None = None) -> str:
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print("\n")
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lines = []
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for r in range(7, -1, -1):
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row = []
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for f in range(8):
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sqi = r * 8 + f
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bit = (mask >> sqi) & 1
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if origin is not None and sqi == origin:
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ch = 'O'
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elif bit:
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ch = 'x'
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else:
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ch = '.'
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row.append(ch)
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lines.append(f"{r+1} " + " ".join(row))
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lines.append(" " + " ".join(FILES))
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lines = "\n".join(lines)
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print(lines, "\n")
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class ChessLibTestBase(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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root = Path(__file__).resolve().parents[1]
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libname = "libchess.so"
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libpath = root / "build" / libname
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cls.lib = ctypes.CDLL(str(libpath))
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attack_cache_functions = [
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"create_knight_attack_cache",
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"create_pawn_attack_cache",
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"create_king_attack_cache",
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]
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# init functions
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for fn in attack_cache_functions:
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getattr(cls.lib, fn).argtypes = []
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getattr(cls.lib, fn).restype = None
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cls.lib.create_knight_attack_cache()
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cls.lib.create_pawn_attack_cache()
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cls.lib.create_king_attack_cache()
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KnightArr = ctypes.c_uint64 * 64
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KingArr = ctypes.c_uint64 * 64
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PawnRow = ctypes.c_uint64 * 64
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PawnArr = PawnRow * 2
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cls.KNIGHT_ATTACKS = KnightArr.in_dll(cls.lib, "KNIGHT_ATTACKS")
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cls.KING_ATTACKS = KingArr.in_dll(cls.lib, "KING_ATTACKS")
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cls.PAWN_ATTACKS = PawnArr.in_dll(cls.lib, "PAWN_ATTACKS")
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test/test_piece_attack_cache.py
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test/test_piece_attack_cache.py
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from test.base import ChessLibTestBase
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from test.base import bb_from
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from test.base import draw_bb
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from test.base import sq
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from test.base import BLACK, WHITE
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class KnightFixedCases(ChessLibTestBase):
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def test_knight_a1(self):
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expected = bb_from("b3", "c2")
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self.assertEqual(int(self.KNIGHT_ATTACKS[sq("a1")]), expected)
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def test_knight_d4(self):
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expected = bb_from("b5","b3","c6","e6","f5","f3","c2","e2")
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actual = int(self.KNIGHT_ATTACKS[sq("d4")])
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self.assertEqual(actual, expected)
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def test_knight_h8(self):
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expected = bb_from("f7","g6")
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actual = int(self.KNIGHT_ATTACKS[sq("h8")])
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self.assertEqual(actual, expected)
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class PawnFixedCases(ChessLibTestBase):
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def test_white_pawn_a2(self):
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expected = bb_from("b3")
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actual = int(self.PAWN_ATTACKS[WHITE][sq("a2")])
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self.assertEqual(actual, expected)
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def test_white_pawn_b2(self):
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expected = bb_from("a3", "c3")
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actual = int(self.PAWN_ATTACKS[WHITE][sq("b2")])
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self.assertEqual(actual, expected)
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def test_black_pawn_a2(self):
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expected = bb_from("b6")
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actual = int(self.PAWN_ATTACKS[BLACK][sq("a7")])
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self.assertEqual(actual, expected)
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def test_black_pawn_b2(self):
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expected = bb_from("a6", "c6")
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actual = int(self.PAWN_ATTACKS[BLACK][sq("b7")])
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self.assertEqual(actual, expected)
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class KingFixedCases(ChessLibTestBase):
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def test_king_a1(self):
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expected = bb_from("a2", "b1", "b2")
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actual = int(self.KING_ATTACKS[sq("a1")])
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self.assertEqual(actual, expected)
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def test_king_a8(self):
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expected = bb_from("a7", "b8", "b7")
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actual = int(self.KING_ATTACKS[sq("a8")])
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self.assertEqual(actual, expected)
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def test_king_h1(self):
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expected = bb_from("h2", "g1", "g2")
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actual = int(self.KING_ATTACKS[sq("h1")])
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self.assertEqual(actual, expected)
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def test_king_h8(self):
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expected = bb_from("h7", "g7", "g8")
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actual = int(self.KING_ATTACKS[sq("h8")])
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self.assertEqual(actual, expected)
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def test_king_d4(self):
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expected = bb_from(
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"c3", "d3", "e3",
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"c4", "e4",
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"c5", "d5", "e5",
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)
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actual = int(self.KING_ATTACKS[sq("d4")])
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self.assertEqual(actual, expected)
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