add-piece-move-cache (#1)
Reviewed-on: #1 Co-authored-by: Josh <josh@joshuaschuett.com> Co-committed-by: Josh <josh@joshuaschuett.com>
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50
engine/include/bitboard.h
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50
engine/include/bitboard.h
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#define FILE_A 0x0101010101010101ULL
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#define FILE_B 0x0202020202020202ULL
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#define FILE_C 0x0404040404040404ULL
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#define FILE_D 0x0808080808080808ULL
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#define FILE_E 0x1010101010101010ULL
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#define FILE_F 0x2020202020202020ULL
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#define FILE_G 0x4040404040404040ULL
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#define FILE_H 0x8080808080808080ULL
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#define RANK_1 0x00000000000000FFULL
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#define RANK_2 0x000000000000FF00ULL
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#define RANK_3 0x0000000000FF0000ULL
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#define RANK_4 0x00000000FF000000ULL
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#define RANK_5 0x000000FF00000000ULL
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#define RANK_6 0x0000FF0000000000ULL
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#define RANK_7 0x00FF000000000000ULL
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#define RANK_8 0xFF00000000000000ULL
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enum Color { WHITE = 0, BLACK = 1 };
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enum Piece { PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, PIECE_N = 6 };
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enum Castling {
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CASTLE_WK = 1 << 0,
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CASTLE_WQ = 1 << 1,
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CASTLE_BK = 1 << 2,
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CASTLE_BQ = 1 << 3
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};
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struct Board {
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uint64_t bb[2][PIECE_N]; // Each set of pieces get a bitboard for each player.
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uint64_t occ[2]; // Color occupancy bitboards.
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uint64_t occ_both; // occ[WHITE] | occ[BLACK]
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uint64_t king_square[2];
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uint8_t castling;
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uint64_t ep_square;
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enum Color side_to_move;
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uint16_t halfmove_clock;
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uint16_t fullmove_number;
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};
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void create_knight_attack_cache(void);
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void create_pawn_attack_cache(void);
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void create_king_attack_cache(void);
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