20-add-negamax-eval-function (#31)
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Reviewed-on: #31 Co-authored-by: Josh <josh@joshuaschuett.com> Co-committed-by: Josh <josh@joshuaschuett.com>
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4
engine/include/ai.h
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4
engine/include/ai.h
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@@ -0,0 +1,4 @@
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#include "bitboard.h"
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int ai_find_best_move_with_window(struct Board *b, int depth, int window_cp, struct Move *best_out);
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int ai_play(struct Board *b, int depth);
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@@ -114,4 +114,7 @@ void gen_white_pawn_captures(const struct Board *board, struct Move *moves, int
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void gen_black_pawn_captures(const struct Board *board, struct Move *moves, int *count);
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void gen_white_pawn_capture_promotions(const struct Board *board, struct Move *moves, int *count);
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void gen_black_pawn_capture_promotions(const struct Board *board, struct Move *moves, int *count);
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int gen_pseudo_moves(const struct Board *board, struct Move *out, bool captures_only);
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int gen_pseudo_moves(const struct Board *board, struct Move *out, bool captures_only);
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int get_legal_moves(struct Board *board, struct Move *out);
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bool in_check(const struct Board *board, enum Color side);
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bool apply_move_on_copy(struct Board *in, struct Board *out, struct Move m);
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@@ -1 +1,2 @@
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int load_fen();
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void board_to_fen(struct Board *board, char *out, size_t out_sz);
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